ACTOR magnum : weapon 1 {
Weapon.BobStyle InverseSmooth
Weapon.BobSpeed 2.1
Weapon.BobRangeY 0.3
Weapon.BobRangeX 0.6
Weapon.AmmoType "ammo"
Weapon.SelectionOrder 1
Obituary "%k died from a magnum blast by the magnum lord %o"
States {
Spawn:
MGNT G -1
STOP
Select:
MGNT A 1 A_RAISE
loop
Deselect:
MGNT A 1 A_LOWER
loop
Ready:
MGNT A 1 A_WEAPONREADY
loop
FIRE:
MGNT A 0
MGNT BCDEF A_FIREBULLETS(0,0,
MGNT A 0 A_REFIRE("FireS")
MGNT A 1
goto Ready
here is my code
ACTOR magnum : weapon 1 {
Weapon.BobStyle InverseSmooth
Weapon.BobSpeed 2.1
Weapon.BobRangeY 0.3
Weapon.BobRangeX 0.6
Weapon.AmmoType "ammo"
Weapon.SelectionOrder 1
Obituary "%k died from a magnum blast by the magnum lord %o"
States {
Spawn:
MGNT G -1
STOP
Select:
MGNT A 1 A_RAISE
loop
Deselect:
MGNT A 1 A_LOWER
loop
Ready:
MGNT A 1 A_WEAPONREADY
loop
FIRE:
MGNT A 0
MGNT BCDEF A_FIREBULLETS(0,0,
MGNT A 0 A_REFIRE("FireS")
MGNT A 1
goto Ready
FireS:
MGNT BCDEF A_FIREBULLETS(0, 0, 1, 10)
MGNT A 0 A_REFIRE("FireS")
goto Ready
}
}
i put this in my PK3 witch is an iwad being read from GZDOOM.PK3
and when i launch it
i get this
Script error, "my pk3 file and dir" line 30:
SC_GetNumber: Bad numeric constant "A_FIREBULLETS".
what does it mean and how can i fix it?
Edited by TuckymonsterShare this post
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