Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Baratus

[RELEASE] Broadsword Jim 2.6 - The Facelift Update (final update?)

Recommended Posts

About a decade ago I made an MSPaint-style weapon replacement mod.

Now older and wiser, and wanting to continue in that spirit, over the space of an entire month, I got to work fairly obsessively on a goofy, sort-of medieval style weapon set for DooM, with my own handdrawn sprites.

 

So, this WAD follows the adventures of Broadsword Jim, the bloke with a sword for a head, and the sword is pissed off. You can use your own head as a weapon and swing it around while still being able to look in front of you, shhhh don't question it, it's all a bit silly on purpose.

 

This WAD includes:

-9 new weapons with altfires included

-Diverse and interesting weapon designs and functions

-Somewhat inspired by the Berserk manga

-Slightly over-the-top, anachronistic weaponry

-A new melee system, even more fun with the Berserk powerup!

-A custom status bar and mugshot, so you can really FEEL like a legendary sword sprung to life through sheer anger alone!
-Play it for free! Forever! Right now! Stop reading this and play the mod!

 

New in this version:

-All new player sprites by Darsycho and Skelegant!

-Completely redrawn sprites for weapons, items and ammo!

-Slot 8 weapon's mines can be retrieved by pressing USE, and you can use the primary fire to rocket jump!

-Ultra-widescreen friendly Statusbar!

-New graphics for menu, help, console, difficulty settings, you name it!

-Tons of balance changes, visual polish and bug fixes!

 

GET IT NOW ON ITCH,IO
(current version: 2.6, 16-07-2020)

 

Screenshots:

Spoiler

OZUoJktl.png
NhiIIYMl.png
61vGCMAl.png 
8I4Fk6Dl.png
lCqO6b2l.png
jDq8kqKl.png
Io8U3WEl.png

 

CHANGELOG:

Spoiler

Q2 2021 v2.6: the facelift update (final update?)
==

+New skill level graphics!
~New Pause graphic for Doom and Heretic!
~New Player sprites, by Darsycho, Skelegant and CaptainJ!
+New player decapitation and gibbing system!
+Fists of Raeg have new Ready sprites
+New Ultra-widescreen compatible status bar by Darsycho!
+New HUD icon for health and armor! 
+New HELP Screens!
+New Console graphic!
~New teleport fog!
+New TITLEPIC, INTERPIC and BOSSBACK screens!
+New sprites for Pendant ammo!
+Improved weapon, armor and powerup spawn sprites!
+New menu graphics!
+New Decal for the Broadsword hitting a wall, Knife and Armbalest when it hits a bleeding actor
+Extra HUD effects when powerup are active!
~POWERUP REWORK: Shroud of Silence is now Shroud of Spirits, and grants the Fear powerup for 45 seconds rather than Invisibility.
~NEW PENDANT ALTFIRE: Projectile creates an inferno that lasts for a few seconds, dispering crowds and dealing huge damage to larger enemies.
~NEW HERETIC ITEM: VESSEL OF THE GOLDEN FOWL - summons a powerful chicken ally with timed life that hurls explosive eggs. Replaces Fustercluck Canister.
+Jim's Berserk cries and taunts are no longer interrupted by other sounds
+Fixed the statusbar overlapping the map name in the automap
+Broadsword/Berserk Blade's animation changed, first swing is 1 tic faster, winddown is 1 tic longer
+Fixed fist projectiles being visible before hitting something
+Fixed fully charged Berserk fist reverting to the regular fist sprites
-Fists range decreased slightly
+Fists have an added shockwave effect on hit
~Fixed Exploding Fists missing punch impact sound
+Throwing Knives damage values changed to be slightly more consistent
+Fixed Throwing Knife's sound delay
+Scaled down Throwing Knives pickup sprite slightly
-Bloodwand gives 4 ammo when picked up, 2 when dropped by monsters
+Bloodwand firing animation decreased by 2 tics
+Bloodwand hitscan behaviour changed, fires a few stronger hitscans, and a number of weaker ones
~Bloodwand horizontal spread decreased, vertical spread increased
+Bloodwand drain projectile lifespan increased to prevent whiffing. Lifedrain attack range remains the same.
-Bloodwand drain range decreased to 180 units, down from 256
+Ballbuster projectiles recoloured to match pickup and HUD sprites
+Ballbuster primary fires one additional medium-sized projectile
-Ballbuster cluster bomb damage and radius decreased slightly
-Ballbuster altfire projectile initial explosion damage reduced to 40, from 60
+Added more visual fx to Ballbuster altfire projectile
+Armbalest tapfire accuracy increased slightly
+Armbalest projectile knockback decreased
+Fixed Armbalest displaying incorrect amount on pickup
+Fixed Armbalest altfire reload sound timing
~Boulder throwing animation tweaked
~Boulder smoke animation reduced by 5 tics, reduced alpha
~Fixed Boulder debris getting stuck on walls, now flies out further
+Fixed Boulder projectile disappearing in water
-Scaled down Pendant pickup sprite to 0.8
+Pendant projectiles are slightly larger, radius is the same
-Pendant altfire ammo usage increased to 20, from 10
+Fixed Death's Finger pickup sprite being cut off
+Secret weapon dropped mines can be recovered by pressing USE
+Secret weapon mines bounce factor reduced from 0.7 to 0.55
+Brimstone Bomb's trajectory is no longer fixed, now changes depending on the player's pitch
+Cleaned up code for Brimstone Bomb, no longer spawns a new actor upon death
+Brimstone Bomb maximum blast damage increased to 150, from 100
+Fixed Brimstone Bomb and secret weapon explosions not being fullbright
+Secret weapon projectiles can be used to perform rocket jumps
+Heretic Only: Fixed a sprite error where the Bloodwand's drain puff overwrote the Nitrogolem's projectile puff.
~Fixed a visual glitch with Bloodwand's altfire puff in Heretic
+Alchemist's Flight Pack icon now displays while active
+Fixed help screen not displaying in Ultimate Doom
+Chickens no longer drown when being summoned in water
-Removed an unnecessary TEXTURES lump
-Compressed sound files, reducing filesize


Full changelog:
https://pastebin.com/hMCZHBGZ

 

CREDITS

 

THANKS TO:


id Software
Raven Software
Realm667 

SPRITES
Tormentor667
Amuscaria     
Vader     
Mor'ladim
Neoworm    
Gothic    
Russel Pearson
Stuart Godbolt
Title and Intermission graphic by Skelegant

SOUNDS
Valve Software
Blizzard Entertainment
Capcom
Kinsie
EddieMann
CturiX Kemilon
BlackHoleGnome
Freesound.org
Title Theme by Stuart Rynn.
Intermission Theme by Bjorn Lynne.

TESTERS
Xaser        
Jimmy        
TerminusEst13
Darpsycho     
CaptainJ     
Combine_Kegan
Skelegant    
    
Programs Used:
SLADE 3.1.2 - coding
GZDoom 4.4 - testing
Audacity - sounds and mixing
Paint.NET - graphics

Dedicated to the memory of Kate Fox. RIP.

 

This mod requires Ultimate Doom, Doom 2 or Heretic to run.
This mod is intended for GZDoom version 4.0 or above, or GZDoom Vintage 3.8.0 and above. 
Not Zandronum compatible.
Freelook is recommended.

Enjoy!

Edited by Baratus : v2.6 release

Share this post


Link to post

Beta 6 of the mod has been released, with just a few gameplay tweaks and added polish.

 

DL: https://www.dropbox.com/s/fo81xgwye08gh6o/ba-BroadSwordJim_b6.wad?dl=0

 

Added changes:

Spoiler

b6: you should really download this mod I worked hard on it and
==

  General
    ~Fixed weapon selection priority
  Broadsword
    ~Animation tweaked slightly
    +Swing speed increased slightly
  Armbalest
    +Primary fire rate increased

 

Share this post


Link to post

Wow! I've not seen those graphic replacements for the enemies and textures before, but they complement the mod's aesthetic very well! And are those Dungeon Keeper sound effects I'm hearing? On a side note, I liked the music too.

 

What an excellent showcase! Thank you for making this video!

Share this post


Link to post

Penguin of course funny, but why he farts? I want to note that in some countries and societies such jokes are considered indecent. Or is your mod designed only for american users? )

Small fix, who wants can add this in the end of the sndinfo.

Spoiler

pingu/idle4        idle2

$volume pingu/fart    0
$volume pingu/fart1    0
$volume pingu/fart2    0
$volume pingu/fart3    0
$volume pingu/fart4    0

 

Share this post


Link to post

A new hotfix for the mod has been released. Actually, it's a lot more than just a hotfix. For starters, there's a new status bar and mugshot!

ej4PPFSl.png

And as you can see, the Pendant also has a new set of sprites. It's also been completely reworked to be a bit more fun to use.

 

DOWNLOAD HERE!

See the first post for the full list of changes this update.

 

@Doomenator: Thank you for bringing that up, I don't mean to cause any undue offense. This new version contains new sounds that you could swap the unwanted sounds for, so if you're so inclined you could do something like this:
 

Spoiler

 

pingu/idle4                idle2

 

pingu/fart1                nuut1
pingu/fart2                nuut2
pingu/fart3                nuut3
pingu/fart4                nuut1

 

 

Share this post


Link to post

Another hotfix has arrived. An actual hotfix this time, which fixes some minor issues and makes some under-the-hood improvements too.

Download here!

As always, full changelog is in the first post.

Would anyone be interested in a Zandronum-friendly version?

Share this post


Link to post
19 hours ago, Baratus said:

 

  Hide contents

 

pingu/idle4                idle2

 

pingu/fart1                nuut1
pingu/fart2                nuut2
pingu/fart3                nuut3
pingu/fart4                nuut1

 

 

Ok. It's much better. )

Share this post


Link to post
1 hour ago, Jimmy said:

My personal belief is that every weapon mod should have a farting Pingu toy weapon.

The coprophilia? :D

Share this post


Link to post

Well, time to generate some hype. A major update is coming very soon.
Mark your calendars for April 4th 2020, It's going to be a big one.

 

Expect the following:
-All weapons will receive balance changes ranging from minor tweaks to complete reworks
-All new weapon sprites and smoother animations
-Crunchy new sounds to make your weapons feel awesome
-Health, armor and powerup replacements
-Heretic compatibility!
-And more!

Full details will follow when the update releases. 

 

Just to add some kindling to the hype, here are some screenshots:

OZUoJktl.png


NhiIIYMl.png
61vGCMAl.png
lCqO6b2l.png
jDq8kqKl.png
Io8U3WEl.png

Share this post


Link to post

Since I didn't yet leave a serious comment, I'll do so now: mod's a ton of fun. Play this!

Share this post


Link to post

Welllll, it's release day. At least in my part of the world, it is. Time to release this thing!

 

N0miFJmh.png
Broadsword Jim 2.0
(art by the lovely Skelegant)

 

Now before you jump right in, I recommend reading through the list of changes first. Won't take you long.

 

-Ammo capacity is reduced across all weapons, and ammo pickups give less. You may want to use a variety of weapons or fall back on your melee options when you can!
-New health pickups!
-All Doom powerups and items have new sprites and pickup sounds. and are functionally the same.
-This mod works with Heretic! Its powerups have also been replaced, and while some might be familiar, there are some all new items to boot!
-Every weapon has received changes, ranging from minor tweaks to complete reworks, with all-new sprites. More info below.

 

WEAPONS

 

1. Broadsword


Reworked with a new set of sprites and animations!
Tap fire to perform a melee combo by tapping fire. Extra damage on final hit.
Altfire will perform a parry to reflect incoming attacks. Hold to charge a forward dash attack.
Berserk Blade deals 2.5x damage.

1a. Fists 
Attacks are much quicker but with reduced damage, comparable to the Broadsword. Exploding Fists deal bonus splash damage.

2. Knives 
New sprites and animations! Altfire throws three knives at once with less accuracy.

3. Bloodhawk Wand
New sounds and snappier animations, plus a smoke effect upon firing.

3a. Ballbuster 
More visual kickback and tweaked firing animation. While still utterly devastating, its damage has been reduced somewhat. Tiny brass balls now have a shorter lifespan.

4. Armbalest 
Tapfire unleashes a quick accurate burst of three spikes, while holding down the fire button will cause a slower automatic fire with lower accuracy. Altfire fires out four penetrating spikes at once, but consumes 6 ammo (somehow).

5. Boulder Bracers 
New altfire animation and visual recoil! The boulder now rumbles as it moves. Functionally, the weapon is largely unchanged.

6. Pendant of Blutengorre
New projectile effects, but a slower fire rate and less overall damage. Projectiles travel faster.
Altfire requires 10 ammo and fires slower, but is still very powerful.

7. Death's Finger Mk.II
Your ultimate weapon has received a rework with all new sprites and sounds.
Primary fire shoots a wall of explosive lead, while altfire has a windup before dealing rapid-fire destruction.

?. Did you find it yet? Incidentally the game's code contains at least 62 instances of the word "fart". It has a secret firemode...

 

HERETIC-ONLY ITEMS

 

Brimstone Bomb - Explodes. Deals extra impact damage if you lob it at an enemy. Replaces the Time Bomb of the Ancients.

 


Fustercluck Canister - Conjures a squad of terrifying attack chickens to divebomb your foes. Keep your distance. Replaces the Morph Ovum.

Alchemist's Flight Pack - Grants temporary flight. Replaces the Wings of Wrath.

Time-Out Trinket -  Freezes time, stopping the World in its tracks for 10 seconds. Replaces the Chaos Device.

 

 

Now without further delay, go play the mod and have some fun!
DANGLOAD
(current version 2.0, 04/04/2020)

 

Full credits included in the first post.

Share this post


Link to post

jim_Bossback.png.23d049f985b02e7ddb851e46096f2c3f.png

The new update is here, and it's a HUGE one!

NEW FEATURES
-The Broadsword thrust attack can now pierce multiple enemies!
-The Ballbuster has a new altfire, try it, it'll be a blast!
-Retrieve your knives after throwing them! Sometimes! (Thanks to CaptainJ for the suggestion)
-Status Bar now features icons for your ammo types! (Thanks Darsycho!)
-New menu graphics, including INTERPIC and BOSSBACK screens!
-Balance tweaks and improved weapon feedback across the board
-Much nicer visual effects all round
-Numerous bug fixes
-Compressed sound files for a smaller filesize!
-1000x times more graphics than the next leading AAA Big Videos Game... and INFINITELY better value for your money!

DOWNLOBE HERE!
(current version 2.2, 01-08-2020)

Share this post


Link to post

Hmm, I didn't like the way the fist animation works so I tweaked it slightly. Fixed those annoying console errors too. Also Jim has new voice lines, and a taunt button has been added to the mod.

Download here!
(current version 2.3, 29-08-2020)

See the first post for the full changelog.

Share this post


Link to post
5 hours ago, Baratus said:

Download here!
(current version 2.3, 29-08-2020)

These sounds of pain definitely sound better.

I am only confused by the effect of sparks throwing knife when hit mob's.

Spoiler

4LTOXyP.png

 

Share this post


Link to post

Okay, why not, here's another update!

Major changes:
-New sprites for Berserk Blade/Exploding Fists
-HUD sprite alignments tweaked for Broadsword and Throwing Knives
-Broadsword/Berserk Blade damage spread reduced, damage is slightly increased and a bit more consistent
-Fists are now more powerful, having a chance to throw an extra punch, slight range increase
-Fists and Bloodwand lifesteal attack is projectile-based, less finnicky
-Bracers altfire reworked to be much stronger at range and no longer totally broken (you could attack through walls with it. yikes!)
-Armbalest altfire multiple rippers are back, takes longer to refire
-More bug fixes and cleaned up code!

DOWNLOAF HERE
(current version: 2.4, 05-09-2020)
 

FULL CHANGELOG v2.4

Spoiler

v2.4: remove ponch, projectile stronk
==
+New idle animation for the Broadsword!
+New sprites have been added to Berserk Blade and Exploding fists, to distinguish from their non-powered versions
+Fists and Bloodwand altfire behaviour reworked, now projectile-based, less chance of misfire
~Fixed charged fist attack not triggering if monster was out of tracking range
+Fixed fully charged Berserk fists reverting to non-powered fully charged attack
+Berserk Fist splash damage radius increased depending on the strength of the attack
+Fists quake radius increased
+Fist altfire forces painstate on monsters
+Fist primary attack damage increased slightly
+Fists have a chance to land an extra attack while autofiring
+Broadsword damage values changed for slightly higher and more consistent damage
+Bloodwand altfire behaviour changed, now projectile-based
+Bloodwand altfire has a new puff effect
-Bloodwand gives 6 ammo on pickup, down from 8
-Fixed Ballbuster not giving ammo on pickup
+Ballbuster projectiles can now bounce in water
+Ballbuster altfire cluster bombs have a much shorter fuse
+Ballbuster altfire bomb spread reduced
+Ballbuster altfire explosion radius increased greatly
+Undid the Armbalest altfire nerf, now fires multiple rippers again
+Armbalest accuracy increased for both burstfire and auto mode
~Armbalest altfire visual recoil increased
-Armbalest ripper damage decreased
-Armbalest altfire fires one less ripper
-Armbalest altfire animation increased by 7 tics
~BOULDER ALTFIRE REWORKED: Summons a line of earth spikes that deal heavy damage and can travel up walls
+Boulder now forces painstate on monsters
+Boulder fall speed decreased
-Boulder damage decreased slightly
~Boulder smoke effects reduced
+Pendant has new firing sound
+Pendant winddown animation decreased by 4 tics
+Pendant altfire ripper wiggles increased
+All projectiles have had their radii decreased to prevent catching on walls and ledges
+SBARINFO changed to include all weapon slots
+Changed some weapon HUD sprite offsets
-Lesser Rage (Heretic only) no longer heals the player up to 100 on pickup
-Secret weapon moved to Slot 8
-Secret weapon spawnchance reduced to 1 in 24, down from 1 in 20
-Fixed secret weapon lacking custom weapon bob
-Backpack sprite replaced
-Bloodwand pickup sprite replaced
~Deleted code for unused actors

 

Share this post


Link to post

Version 2.5 of Broadsword Jim has been released - some balance changes and reworked code after receiving some very valuable feedback.

+New fancy health pickup sprites!
+Broadsword charging animation sparks can no longer delay the thrust attack
+Ammo for your selected weapon is now highlighted on the Status Bar
+Boulder projectile gravity decreased for effectiveness at range
+Boulder altfire spread increased for hitting more targets
+Death's Finger Mk.II ammo usage increased

 

Grab it now on itch.io!

Share this post


Link to post

VERSION 2.6 IS OUT. HERE IS A FREAKIN' TRAILER.

 

 

 

DOWNLOAD IT NOW ON ITCH.IO

 

Changelog

Spoiler

+New skill level graphics!
~New Pause graphic for Doom and Heretic!
~New Player sprites, by Darsycho, Skelegant and CaptainJ!
+New player decapitation and gibbing system!
+Fists of Raeg have new Ready sprites
+New Ultra-widescreen compatible status bar by Darsycho!
+New HUD icon for health and armor! 
+New HELP Screens!
+New Console graphic!
~New teleport fog!
+New TITLEPIC, INTERPIC and BOSSBACK screens!
+New sprites for Pendant ammo!
+Improved weapon, armor and powerup spawn sprites!
+New menu graphics!
+New Decal for the Broadsword hitting a wall, Knife and Armbalest when it hits a bleeding actor
+Extra HUD effects when powerup are active!
~POWERUP REWORK: Shroud of Silence is now Shroud of Spirits, and grants the Fear powerup for 45 seconds rather than Invisibility.
~NEW PENDANT ALTFIRE: Projectile creates an inferno that lasts for a few seconds, dispering crowds and dealing huge damage to larger enemies.
~NEW HERETIC ITEM: VESSEL OF THE GOLDEN FOWL - summons a powerful chicken ally with timed life that hurls explosive eggs. Replaces Fustercluck Canister.
+Jim's Berserk cries and taunts are no longer interrupted by other sounds
+Fixed the statusbar overlapping the map name in the automap
+Broadsword/Berserk Blade's animation changed, first swing is 1 tic faster, winddown is 1 tic longer
+Fixed fist projectiles being visible before hitting something
+Fixed fully charged Berserk fist reverting to the regular fist sprites
-Fists range decreased slightly
+Fists have an added shockwave effect on hit
~Fixed Exploding Fists missing punch impact sound
+Throwing Knives damage values changed to be slightly more consistent
+Fixed Throwing Knife's sound delay
+Scaled down Throwing Knives pickup sprite slightly
-Bloodwand gives 4 ammo when picked up, 2 when dropped by monsters
+Bloodwand firing animation decreased by 2 tics
+Bloodwand hitscan behaviour changed, fires a few stronger hitscans, and a number of weaker ones
~Bloodwand horizontal spread decreased, vertical spread increased
+Bloodwand drain projectile lifespan increased to prevent whiffing. Lifedrain attack range remains the same.
-Bloodwand drain range decreased to 180 units, down from 256
+Ballbuster projectiles recoloured to match pickup and HUD sprites
+Ballbuster primary fires one additional medium-sized projectile
-Ballbuster cluster bomb damage and radius decreased slightly
-Ballbuster altfire projectile initial explosion damage reduced to 40, from 60
+Added more visual fx to Ballbuster altfire projectile
+Armbalest tapfire accuracy increased slightly
+Armbalest projectile knockback decreased
+Fixed Armbalest displaying incorrect amount on pickup
+Fixed Armbalest altfire reload sound timing
~Boulder throwing animation tweaked
~Boulder smoke animation reduced by 5 tics, reduced alpha
~Fixed Boulder debris getting stuck on walls, now flies out further
+Fixed Boulder projectile disappearing in water
-Scaled down Pendant pickup sprite to 0.8
+Pendant projectiles are slightly larger, radius is the same
-Pendant altfire ammo usage increased to 20, from 10
+Fixed Death's Finger pickup sprite being cut off
+Secret weapon dropped mines can be recovered by pressing USE
+Secret weapon mines bounce factor reduced from 0.7 to 0.55
+Brimstone Bomb's trajectory is no longer fixed, now changes depending on the player's pitch
+Cleaned up code for Brimstone Bomb, no longer spawns a new actor upon death
+Brimstone Bomb maximum blast damage increased to 150, from 100
+Fixed Brimstone Bomb and secret weapon explosions not being fullbright
+Secret weapon projectiles can be used to perform rocket jumps
+Heretic Only: Fixed a sprite error where the Bloodwand's drain puff overwrote the Nitrogolem's projectile puff.
~Fixed a visual glitch with Bloodwand's altfire puff in Heretic
+Alchemist's Flight Pack icon now displays while active
+Fixed help screen not displaying in Ultimate Doom
+Chickens no longer drown when being summoned in water
-Removed an unnecessary TEXTURES lump
-Compressed sound files, reducing filesize

 

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×