DoomedSpartan Posted June 11, 2019 Hey guys how can you add more demons such as the arachnotron from doom hell in time into doom 3 or even better into perfected mod? I put all the files in place but It still says the script file is not found I put the script file with the rest 0 Share this post Link to post
Dexiaz Posted June 11, 2019 I can be wrong, but you can't add new monsters into original game, only custom maps can support them. 0 Share this post Link to post
DoomedSpartan Posted June 11, 2019 Ok but what about adding new monsters to perfected Doom 3???? Thats what Im looking for 0 Share this post Link to post
Dexiaz Posted June 11, 2019 Perfected Doom 3 is a tweak mod, it shares the same problems as the original game. So then no and no. 0 Share this post Link to post
xyzz Posted June 12, 2019 He can add monsters into original maps using the editor. What he means is how to make them spawn (through console at least). @DoomedSpartan You should add the monster script into doom_main.script which is found in the scripts folder "DUH!" 0 Share this post Link to post
DoomedSpartan Posted June 13, 2019 HMMm Ok I also want To make a demon expansion pack 2 for other people to test them out.It will include the arachnotron,pink demon(from Hell in time) ad the unused Behemoth demon So how would I do That? I have The files so what do I do 0 Share this post Link to post
DoomedSpartan Posted June 14, 2019 (edited) On 6/12/2019 at 2:24 AM, xyzz said: He can add monsters into original maps using the editor. What he means is how to make them spawn (through console at least). @DoomedSpartan You should add the monster script into doom_main.script which is found in the scripts folder "DUH!" Ok I did alll that But I have a proplem it says ERROR;idscript object "monster_demon_arachnotron" not found on entity id AI moster_demon_arachnotron192 Can some one tell me what does this mean I already added the arachnotron script to the doom_main Edited June 18, 2019 by DoomedSpartan 0 Share this post Link to post