slugger Posted April 6, 2023 I'm new to recording demos. Is there a way to restart the recording without exiting the program? 0 Share this post Link to post
Shepardus Posted April 6, 2023 55 minutes ago, slugger said: I'm new to recording demos. Is there a way to restart the recording without exiting the program? IIRC PrBoom+ does not support in-game demo restarting. If you want that, check out dsda-doom, the de facto successor to PrBoom+: Crispy Doom and Woof! also support demo restarting. In all these ports, there's a level restart button (bound to home by default, I think) and pressing that will restart the demo recording. Note that if you die and press Use to restart the level, that does not restart the demo. 4 Share this post Link to post
GreenMario.wad Posted May 14, 2023 I've been using Prboom for years now and am used to the quake sound effect when secrets are revealed, yet every new build since 2.6um doesn't show any audio files for that sound effect in slade and uses the one from items respawning in multiplayer doom. How do I get the other sound effect to play in the newer versions? I REALLY like the new colored blood option and other features like support for widescreen hud assets, but this sound freaks me out every time. 2.6.2 exe 2.5.1.5 exe 1 Share this post Link to post
Andromeda Posted May 14, 2023 3 hours ago, GreenMario.wad said: I've been using Prboom for years now and am used to the quake sound effect when secrets are revealed, yet every new build since 2.6um doesn't show any audio files for that sound effect in slade and uses the one from items respawning in multiplayer doom. How do I get the other sound effect to play in the newer versions? I REALLY like the new colored blood option and other features like support for widescreen hud assets, but this sound freaks me out every time. Simply copy the DSSECRET lump from the prboom-plus.wad bundled with 2.5.1.5 to the one included with 2.6.2. 3 Share this post Link to post
GreenMario.wad Posted May 15, 2023 First thing I had tried and didn't work, must've gotten my files mixed up bcs I just did it again now and worked no problem. Huge thanks! 1 Share this post Link to post
Chao-G Posted June 15, 2023 In some Doom 2 based Megawads, I don't get the episode selection screen when I select New Game. For example, Eviternity. I do get the episode selection screen in GZDoom so I'm wondering if I just have to configure it to display them. Anyone have any ideas? It's the same with DSDA-Doom. I do get an episode selection screen when I start The Magenta Spire, however, and Doom 1 based wads like Solar Struggle still show me the episode select screen. 0 Share this post Link to post
Doomy__Doom Posted June 15, 2023 18 minutes ago, Chao-G said: For example, Eviternity Eviternity did not ship umapinfo. It was not exactly a popular standard until very recent years. 1 Share this post Link to post
Professor Hastig Posted June 15, 2023 Does the latest PrBoom+ have any features not in DSDA Doom? The one thing I know about is that it retains the true color renderer. I tried to do a source compare but it's not that easy because of DSDA's extensive changes throughout. So, have there been other things which DSDA removed and/or newly added features to PrBoom+ itself? 0 Share this post Link to post
PhoxFyre007 Posted June 15, 2023 1 hour ago, Professor Hastig said: Does the latest PrBoom+ have any features not in DSDA Doom? The one thing I know about is that it retains the true color renderer. I tried to do a source compare but it's not that easy because of DSDA's extensive changes throughout. So, have there been other things which DSDA removed and/or newly added features to PrBoom+ itself? PrBoom+ is not really too updated in terms of features so much as it is maintained as-is. Think feature freeze. DSDA-Doom has dramatically more features in terms of mapping capability and dehacked along with mbf2, doom-in-hexen, and udmf, but has stripped down some of the "bloat" and "unnecessary features" seen in PrBoom+, so there are much more features in DSDA-Doom with some features removed too. 2 Share this post Link to post
JadingTsunami Posted June 15, 2023 3 hours ago, Professor Hastig said: Does the latest PrBoom+ have any features not in DSDA Doom? The one thing I know about is that it retains the true color renderer. I tried to do a source compare but it's not that easy because of DSDA's extensive changes throughout. So, have there been other things which DSDA removed and/or newly added features to PrBoom+ itself? 1 hour ago, PhoxFyre007 said: PrBoom+ is not really too updated in terms of features so much as it is maintained as-is. Think feature freeze. DSDA-Doom has dramatically more features in terms of mapping capability and dehacked along with mbf2, doom-in-hexen, and udmf, but has stripped down some of the "bloat" and "unnecessary features" seen in PrBoom+, so there are much more features in DSDA-Doom with some features removed too. The only other significant "feature" I'm aware of present in PrBoom-Plus but not dsda-doom is ENDOOM support. Otherwise I do think many smaller, rarely-used features of PrBoom-Plus have been removed in dsda-doom. There is also a redone GL renderer in dsda-doom which has a different feature set. 1 Share this post Link to post
fabian Posted June 15, 2023 PrBoom+ supports named complevels on the command line (e.g. `-complevel boom`) whereas dsda-doom doesn't. 3 Share this post Link to post
Classic SSG Enjoyer Posted June 16, 2023 9 hours ago, fabian said: PrBoom+ supports named complevels on the command line (e.g. `-complevel boom`) whereas dsda-doom doesn't. Also, PrBoom+ has Coloured Blood support whereas DSDA-Doom doesn't even have its option in the menu to toggle Coloured Blood On/Off. 1 Share this post Link to post
fabian Posted June 16, 2023 It has support for colored blood through DEHACKED patches, though. 2 Share this post Link to post
Professor Hastig Posted June 16, 2023 Would it even make sense to have an option for that? If a mod sets the blood color for an enemy it should be treated as something that is needed. 1 Share this post Link to post
fabian Posted June 16, 2023 That's how it is in Woof. Prboom-plus will not see any changes like this anymore. 2 Share this post Link to post
PhoxFyre007 Posted June 16, 2023 9 hours ago, fabian said: That's how it is in Woof. Prboom-plus will not see any changes like this anymore. So it is right to say PrBoom+ is in maintenance and will not receive any feature updates? 0 Share this post Link to post
fabian Posted June 16, 2023 1 hour ago, PhoxFyre007 said: So it is right to say PrBoom+ is in maintenance and will not receive any feature updates? Yes, absolutely! 0 Share this post Link to post
JadingTsunami Posted June 17, 2023 6 hours ago, PhoxFyre007 said: So it is right to say PrBoom+ is in maintenance and will not receive any feature updates? If something is a must-have, you might suggest over at the prboomX thread, but for most players I expect dsda-doom will be the preferred option as it has more overall features and more active/ongoing development. 3 Share this post Link to post
fabian Posted June 20, 2023 Hey people, I'd like to announce that I just tagged the PrBoom+ 2.6.66 release! https://github.com/coelckers/prboom-plus/releases/tag/v2.6.66 This is just a maintenance release to make the changes that have accumulated over the past 1.5 years available to all users who cannot build the sources themselves. Please do not mistake this as a sign of active development! Future development will continue to take place in DSDA-Doom [1]. Or, for those who like to stay closer to the original code base, check out JadingTsunami's PrBoomX [2]. [1] https://github.com/kraflab/dsda-doom [2] https://github.com/JadingTsunami/prboomX 33 Share this post Link to post
Classic SSG Enjoyer Posted June 20, 2023 (edited) Edit:- Hey people, Fabian sir has announced that he just tagged the PrBoom+ 2.6.66 release! https://github.com/coelckers/prboom-plus/releases/tag/v2.6.66 He said, that this is just a maintenance release to make the changes that have accumulated over the past 1.5 years available to all users who cannot build the sources themselves. Please do not mistake this as a sign of active development! Future development will continue to take place in DSDA-Doom [1]. Or, for those who like to stay closer to the original code base, check out JadingTsunami's PrBoomX [2]. For those people who want to use a great port similar to DSDA-Doom, which has 100% demo-compatible support for all complevels that DSDA-Doom supports, which is limit-removing and is in active developement, Woof is a source port developed by @fabianand @rfomin and other contributors. [3] Check the port out! [1] https://github.com/kraflab/dsda-doom [2] https://github.com/JadingTsunami/prboomX [3] https://github.com/fabiangreffrath/woof Edited June 20, 2023 by Classic SSG Enjoyer 1 Share this post Link to post
liPillON Posted June 20, 2023 1 hour ago, Classic SSG Enjoyer said: Woof is a source port developed by @fabianand @rfomin and other contributors. It serves as the code base for popular Doom source ports such as PrBoom+/DSDA-Doom or The Eternity Engine. (citation needed) 2 Share this post Link to post
fabian Posted June 20, 2023 (edited) The quoted sentence refers to MBF, not Woof (it is taken out of context from Woof's project description). *sigh* 1 Share this post Link to post
Classic SSG Enjoyer Posted June 20, 2023 24 minutes ago, liPillON said: (citation needed) no need for citation now lmao ;) 1 Share this post Link to post
Classic SSG Enjoyer Posted June 20, 2023 (edited) 17 minutes ago, fabian said: The quoted sentence refers to MBF, not Woof (it is taken out of context from Woof's project description). *sigh* ah whoops. mistaken. I edited the comment ;) https://www.doomworld.com/forum/post/2662213 0 Share this post Link to post
fabian Posted June 22, 2023 On 6/20/2023 at 10:11 AM, fabian said: This is just a maintenance release to make the changes that have accumulated over the past 1.5 years available to all users who cannot build the sources themselves. Please do not mistake this as a sign of active development! In this context: I'm not going to work any future on this port. So, if @Graf Zahl agrees, I'd like to suggest to close the repository and let the spirit of this port live on in dsda-doom. 16 Share this post Link to post
JadingTsunami Posted June 22, 2023 (edited) 9 hours ago, fabian said: In this context: I'm not going to work any future on this port. So, if @Graf Zahl agrees, I'd like to suggest to close the repository and let the spirit of this port live on in dsda-doom. Thank you for all your efforts to tirelessly maintain and improve this port up to today. I'm sure many have and will appreciate the enhancements and fixes to improve their gameplay experience. 9 Share this post Link to post
Graf Zahl Posted June 23, 2023 Done. I think if anyone is interested in forking this, DSDA would be a better starting point anyway. 18 Share this post Link to post
Midway64 Posted June 24, 2023 Thank you PrBoom+ for the amazing contributions in the community, without you, we wouldn't have many things of what we have today! May the spirit live on in Woof!, PrBoomX, and DSDA-Doom! 5 Share this post Link to post