So, lately I've been wanting to get back into making WADs, but I haven't updated GZDoom in ages. So when someone with the latest version tried to run it, the map was completely broken. I tried for myself and sure enough, got the same problem. (Luckily I made a small test map just to house NPC's, items, and concepts I plan to edit, so i didn't lose too much work if it's SOL)
Not only does my 3d floor seem to act like some impenetrable fortress throughout most of the map (in the main hallway) , but all my linedefs act like walls. Teleport linedefs, linedefs to lower lifts, all solid. Yet, in gzdoom 2.4, it all functions perfectly.
I've attached screenshots comparing the two, as well as how I made the offending floor. When the hud has the bricks to the sides, it's 4.2, and when it doesn't it's 2.4. At first I thought it was just the 3d floor, but why are the linedefs broken as well?
I am using GZDoom: Doom 2 Format.
Edit: Swapped the shots for the map.
Edit: In my attempts to troubleshoot, I found even removing the 3d floors didn't fix the issue. Is this a compatibility thing? I am running the latest version of GZDoom builder, though.
So, lately I've been wanting to get back into making WADs, but I haven't updated GZDoom in ages. So when someone with the latest version tried to run it, the map was completely broken. I tried for myself and sure enough, got the same problem. (Luckily I made a small test map just to house NPC's, items, and concepts I plan to edit, so i didn't lose too much work if it's SOL)
Not only does my 3d floor seem to act like some impenetrable fortress throughout most of the map (in the main hallway) , but all my linedefs act like walls. Teleport linedefs, linedefs to lower lifts, all solid. Yet, in gzdoom 2.4, it all functions perfectly.
I've attached screenshots comparing the two, as well as how I made the offending floor. When the hud has the bricks to the sides, it's 4.2, and when it doesn't it's 2.4. At first I thought it was just the 3d floor, but why are the linedefs broken as well?
I am using GZDoom: Doom 2 Format.
Edit: Swapped the shots for the map.
Edit: In my attempts to troubleshoot, I found even removing the 3d floors didn't fix the issue. Is this a compatibility thing? I am running the latest version of GZDoom builder, though.
Test Map.rar
Edited by DoctaCaffeine : had screenshots instead of map, and then updated map infoShare this post
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