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Rince-wind

Recommend me YOUR wads

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Posted (edited)

Whether good or bad, show me the wads you made yourselves.

Edited by Rince-wind

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Here are my maps.  I have seen plenty of maps in these forums that far outshine mine, but they are good enough that I am proud of them.  They are UDMF, so they require Zandronum or "better".  Freelook is not required, but it is nice to have to see the sights.  Jumping and crouching are not required, but they also don't break the maps.  The second one is the oldest, with the first one being much newer, but inserted at the beginning because it fits there.  My favorite is the 9th map.  The 10th and 31st maps have secret exits, both of them near the beginning, but not available until the main exit is revealed.  There is a custom skill level replacing Nightmare with Slaughter, which has more monsters than Ultra Violent.  For even more monsters, play it in multiplayer or multiplayer emulation.

 

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Here you go. Dark Encounters is standard Doom 2 style gameplay and Dark Universe is a slower paced survival wad. Hope you enjoy and thanks.

 

 

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Posted (edited)

Here's one for Doom 1 I literally just made! Short, sweet and hectic.

Here's an older level I made. It's longer, harder, more traditional and for Doom II.

P.S. wow... I really do not remember writing that description for the Cells. lel

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Here's my creation:

Each map was made in three hours so the quality is a mixed bag, to say the least.

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If you've enjoyed the rest of Ozonia, you also might like this :P

 

 

 

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WOW this thread suddenly blew up, thanks for the participation!

I was also thinking of giving short critiques of the wads if any of you would care.

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Posted (edited)

I have very few stand alone releases where im the sole author and are finished, pretty much all of my other maps are scattered around other projects hehe, i can recommend eternal damnation, a vanilla set if you don't mind something classic, but if you prefer something a bit more modern, there's arctic outpost although that map is a bit outdated, but it's still fun

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This one's a bit outdated and only has 2 maps, but it's worth trying.

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My first ever finished map. Very focused on switches that are shot at, as the name implies.

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Posted (edited)

Sadly, I'm still on the way of making MAP03, it's like 30% - 40% done in TOTAL, therefore I can't give you anything haha.
However, if you can endure the 1-Map Demo with lots of beginner mistakes then I'll give it to ya.

Also, when you find the exit, don't move at all, there's a apparent Dead End on that exit so ye.

 

 

Also yeah I think that may be a different comment, if so, just scroll up a bit hehe.

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Posted (edited)
1 hour ago, DMPhobos said:

I have very few stand alone releases where im the sole author and are finished, pretty much all of my other maps are scattered around other projects hehe, i can recommend eternal damnation, a vanilla set if you don't mind something classic, but if you prefer something a bit more modern, there's arctic outpost although that map is a bit outdated, but it's still fun

Just played through Eternal Damnation. Absolutely amazing, had I been recording a playthrough I would've had stuff to say constantly. The overall feel of the levels was great, I loved how sprawling yet strangely compact they felt. M1 in particular felt like a playground to speed through and got me in a good mood as soon as I started the WAD. Locations were memorable and stylish, visuals were clean and on-point and the difficulty and design felt clearly planned, fair and most importantly fun. If not for the scary DW "This thread has been inactive in three months" message I would've gushed more about it there. I can't even imagine how you would plan those levels and have them come out the way they did, amazing work and I'd love to play more from you!

Edited by Kapanyo

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Posted (edited)
23 minutes ago, Rince-wind said:

Looks like I'm set for what to play in the next few weeks, thanks again!

This is an awesome idea for a thread and I love that it lets people proudly show their creations. Have fun with them! :D

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I throw my hat into the ring and would like to show my three little/short maps. 

 

1. At Warehouse Station: yay, my first doomlevel! Nothing special, but had much fun creating it. https://www.doomworld.com/idgames/levels/doom2/Ports/v-z/warestat

 

2. Secret Hangar: I experimented with some non-vanilla stuff (jumping and crouching are necessary). You can find it here: https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/tshangar

 

3. And my last map is still looking for players ^^ Give it a shot 

 

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I’ve made something like 200 maps so I’ll just recommend my latest wad: 

 

 

I love critiques!

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This was the first serious WAD I've ever made and it uh... really shows.

I didn't want to do vanilla doom, I wanted to go all out. That means this map is hilariously broken at times, since it was tested on ZDoom only. That's why the skybox is broken and scripting fails near the end if you play on GZDoom. I've also somehow managed to make scripting invisible to the map editor, so it's basically phantom code.

http://www.mediafire.com/file/ah4ep0gyugj9drg/Laboratory.wad/file

 

The other "serious" wad I made was supposed to be a remake of the first, but the load I put on myself was too much for me to continue. I'd say I'm still rather proud of this WAD for what it is. Destructible objects, tweaked weapons, and some nice atmosphere and ambience.

http://www.mediafire.com/file/ppua8y9chh3vh9i/Laboratory2.wad/file 

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7 hours ago, Doomkid said:

I’ve made something like 200 maps so I’ll just recommend my latest wad:

 

 

I played this wad a while back and I enjoyed it alot!

I don't actually have a lot to ciritique about it, you aimed for an old-school adventure with some quirks and hit bullseye.

I also played Shovelware Adventure and while I enjoyed that one too, it was a pain to figure out where to go and the monsters where just kinda dumped around the map, no cunning ambushes or tricky placements.

I hope we get a sequel to Rowdy, "Rowdy Rudy's Revengeance".

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