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Pegleg

IronEagle Competition 8: Bauhaus

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Posted (edited)

Welcome to the IronEagle Competition, newcomers and veterans alike. True, this month's announcement is a bit delayed, but it has come all the same, and with 60% of June still left, there should be plenty of time for those willing to take on the Ironman challenge.

 

This month, IronEagle competitors will test themselves against Bauhaus by @didy. This mapset was named a runner-up for the Cacowards in 2014 and is one of a number of strong contributions from Didy, a fairly well-known mapmaker that should not disappoint.

 

Bauhaus is a 4-map mapset for Doom 2. The maps are medium in length and represent both semi-realism as well as more abstract level design. The collection of traps and straightforward gameplay should keep players on their toes and the visuals are refreshing.

 

The mapset begins at Map 01.

 

This month's winners (for further details, see below):

UV: vdgg

HMP: Crusader No Regret

HNTR: Pegleg

 

The rules are unchanged from last month. Either demos or streams are permissible.

 

Rules:

The basic rule is that you submit a demo/stream played at a particular difficulty level (HNTR, HMP, or UV) and you play without saving and reloading. Further rules are below.

Spoiler

Submissions (except for streams, as described below) must include a demo from one of the listed available ports.

The first actual attempt must be submitted, there are no do-overs (with very few possible exceptions which I will address as they arise).

A run must be done in a singular sitting with no saves. (With room for breaks. This will be addressed below.)

If we do a WIP wad, make sure you are using the latest available version to minimize demo desync issues.

Stream and video runs are accepted if and only if a demo of the same run is provided.

Secret levels are treated as extra credit.

Freelook is allowed, but jumping and crouching must be disabled for wads that do not support them.

 

Accepted Ports (any of these are acceptable; there is no preference):

PRBoom+

ZDoom

GZDoom

 

Category System:

Category 1: Blind run.

This explains itself. You have no knowledge of the wad and have not played/seen it before.

Category 2: Non-blind.

If you have played the wad before and/or possess any foreknowledge, your run is non-blind. Basically, anything that is not Category 1 is Category 2.

 

I'm happy to be lenient on this, to a degree.

If you die in the first 10 seconds of the first map and you see virtually none of the mapset except the first few rooms, I'm happy to say that the playthrough you submit as your run was Blind.

If you die 10 seconds into Map 02 and then play again and go on to survive the mapset, something like that would still be Category 2.

 

Difficulty System:

You may submit a demo/stream for only one of HNTR, HMP, or UV. Choose only one, because subsequent submittals will be rejected (i.e., if you submit a HMP demo, the HNTR demo you then submit will be rejected). We're not using the 1CC rule set here.

 

Only runs from the same difficulty will be pitted against each other. Each difficulty will be graded separately. 

 

When you submit your run, please the include the following information:

The category (1 or 2)

The difficulty

What map you died on, if there are multiple maps (if you survived, just say so)

How many kills you had on the map you died on (if the selection is only 1 map, just record your kill count)

The time elapsed when you survived/died (even if it's only approximate)

 

You may include the port you used, but that isn't necessary. You may include a commentary about the maps or details about them, if you want to (e.g., how you thought the demon rush would do you in on Map X, but it was really the circle of hitscanners on Map Y). If you do include specific information about the map, please put it in a spoiler, so that people that want a completely blind experience won't be tipped off.

 

Breaks:

Everyone gets tired. Sometimes people do better than they expected. Nature calls. Every now and then, there are family emergencies. Needing to take a break shouldn't necessarily end a promising run. However, there are some general ground rules:

Spoiler

 

  • You are free to take a quick break when needed. Intermission screens, if applicable, are the best time to do this.
    • Multiple demos cannot be accepted, barring exceptional circumstances.
      • An example would be that you can only record/stream for a certain amount of time, so you are forced to split up long demos/streams.
      • You may split up demos at death exits.
        • If you reset the map before going to the tally screen on a death exit, you must either end your run or play the map again.
        • If you die going back around, your survival of that map will count, but your run will end there.

 

 

Even if you die, you are encouraged to finish the mapset, even though only the first death will be counted for the competition.

Attempting to max the maps is not necessary to win.

Ranking for mapsets is determined by: 1) the last map you completed, 2) the total time elapsed, 3) total kill count on the map where you died

Ranking for single maps is determined by: 1) survival, 2) total kill count upon death, 3) total time elapsed

 

All mods used during play must be merely cosmetic.

If you die, please wait a few seconds before quitting.

 

If you don't know how to record demos and don't want to stream, I recommend getting a launcher (such as the ZDL launcher), which may make your life easier (at least, when it comes to recording demos).

Once you have the launcher set up to find your IWAD's and ports, you can use the field at the bottom entitled "command line parameters" to record your demo with ease.

 

Template for PRBoom+:

Spoiler

-file bauhaus.wad -complevel 9 -skill <4> -warp 01 -record <IEBAUHAUS>

 

Template for ZDoom:

Spoiler

-file bauhaus.wad +compatmode 6 -skill <4> +map map01 -record <IEBAUHAUS>

 

For either command line, the skill is 2 for HNTR, 3 for HMP, and 4 for UV AND IEBAUHAUS would be replaced by whatever your demo name was. Obviously, remove the angled brackets.

 

Using the ZDL launcher will allow you to select your skill directly and skip the wad selection and warp by immediately starting you in MAP01 on launch.

This wad uses complevel 9 or Boom (strict).

 

Obviously, the angular brackets indicate fields where you choose what goes there. Don't actually leave them in your command line.

 

When recording in ZDoom, double check your compatibility settings. When the compatibility is set from the cmdline, it doesn't always stick, so open the port in an IWAD map and make sure to set it to Boom (strict) to be sure the compatibility settings are correct. ZDoom will remember the settings next time you start it.

 

Happy Dooming!

 

 

 

Previous IronEagle Competitions

 

2018

Scientist 2 (Winners -- UV: leodoom85   HMP: n/a   HNTR: Liberation)

Vanguard (Winners -- UV: Bdubzzz   HMP: n/a   HNTR: Liberation)

Crumpets (Winners -- UV: NoisyVelvet   HMP: n/a   HNTR: Pegleg)

 

2019

Dark Covenant (Winners -- UV: kmc   HMP: n/a   HNTR: Pegleg)

Brood of Hatred (Winners -- UV: Bdubzzz   HMP: Crusader No Regret   HNTR: Pegleg)

Riot Control (Winners -- UV: Bdubzzz   HMP: Walter Confetti   HNTR: Pegleg)

Scimitar (Winners -- UV: Bdubzzz   HMP: Crusader No Regret   HNTR: Pegleg)

Edited by Pegleg : Winners announced.

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Posted (edited)

Category 1

UV

Survived in 1:01:51... all i will say is the last map took 32 minutes trying to figure out what to do. Also got lost in Map 02 I believe.

Despite being lost.. was still a fun little wad.

Dubz-IEbauhaus.zip

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Posted (edited)

I played map01 and map02 last year, and all the maps in the winter 2014/2015, so I should know the WAD and hopefully survive. Or maybe not? I didn't survive any ironmans yet. My own marks: dead on MAP01 or 02 = epic fail, dead on MAP03 = below average, dead of MAP04 = okayish, survived = success!

I will edit this post once I'm done.

 

EDIT: 

Survived

Diffivulty: UV

Time: 50:12

Category: 2.

 

Panic at every revenant LOL. I didn't remember the cyber was such a pushover. Of course, if you want to kill him quickly, it's another story... I think Bdubzzz's achievement is more impressive, it was blind. I will watch his demo later.

vdgg-IEbauhaus.zip

Edited by vdgg

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Posted (edited)

https://mega.nz/#!CVAgxAjY!UDyiRYufcdCsXDfCjARY3NsPoCE4ES0bFFvtoAbBZdE

 

Category 2 run, survived in 1:21:05. (UV)

 

My second Ironeagle survival! Although this time I was more familiar with Bauhaus, having played it in 2015. I got a bit lost finding the final switch to exit on map 4, otherwise my time might have been better, but I generally did alright with only one close call in my playthrough.

Edited by Suitepee

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Posted (edited)

Survived this in a little over an hour, for some reason I always click off the end screen too quickly, think it's about 1:03 but not sure

 

Cat 2 UV, played this a few years back but didn't remember much about the wad apart from it being quite cramped and low on health in areas

 

 

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Congratulations to everyone who participated in the miss-mash of abstract and realism that was IronEagle 8: Bauhaus. I hope to see all of you back next month.

 

Now, on to the results:

 

UV

1. vdgg (Survived)

2. Bdubzzz (Survived)

3. dt_ (Survived)

4. Suitepee (Survived)

5. NoisyVelvet (Map 02)

 

HMP

1. CrusaderNoRegret (Map 02)

 

HNTR

1. Pegleg (Map 02)

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