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Jeremixh

New Intermission Cards

Question

now in slade, i only need help with the CWILVs, i tried almost an hour of knowing how to make intermission cards and yet, still struggling to find em, any advices?

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In DOOM the map names are called WILVxx

 

Spoiler

GOOcF6j.png

 

In DOOM2 the map names are called CWILVxx

 

Spoiler

eua6H7m.png

 

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31 minutes ago, Kappes Buur said:

In DOOM the map names are called WILVxx

 

  Reveal hidden contents

GOOcF6j.png

 

In DOOM2 the map names are called CWILVxx

 

  Reveal hidden contents

eua6H7m.png

 

i know, WILV and CWILV, how do i customize my own, that's the question.

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Posted (edited)

These lumps are just graphics.

Download some fonts, make up new mapnames, copy/paste them into a graphics app, like Gimp, Paint.Net, Paint, whathaveyou, then apply filters and effects until you like the result.  Don't make the graphics too large. Then bring them into your map with Slade3, convert to DOOM graphics format.

 

Follow the originals as a guide.

 

[Addendum]

To clarify,

For DOOM/2 you have to consider two aspects for map names

1. The map name in the automap is set in a bex file, use Whacked for that.

When you have that, copy it into the map as a DEHACKED lump.

2. The map name in the intermission screen is done with the image, use a graphics app

 

For G/ZDoom you can specify the map name in MAPINFO, which will set the name for both,  automap and intermission screen. This may also work for ETERNITY.

 

 

Edited by Kappes Buur

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11 hours ago, Kappes Buur said:

These lumps are just graphics.

Download some fonts, make up new mapnames, copy/paste them into a graphics app, like Gimp, Paint.Net, Paint, whathaveyou, then apply filters and effects until you like the result.  Don't make the graphics too large. Then bring them into your map with Slade3, convert to DOOM graphics format.

 

Follow the originals as a guide.

 

[Addendum]

To clarify,

For DOOM/2 you have to consider two aspects for map names

1. The map name in the automap is set in a bex file, use Whacked for that.

When you have that, copy it into the map as a DEHACKED lump.

2. The map name in the intermission screen is done with the image, use a graphics app

 

For G/ZDoom you can specify the map name in MAPINFO, which will set the name for both,  automap and intermission screen. This may also work for ETERNITY.

 

 

no problem, thanks for the help.

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