Jimmy Posted June 21, 2019 Name: ...less [FULL TITLE TBA] Map Format: Vanilla Doom Ports Tested: [TBA] IWAD: The Ultimate Doom Map(s): E5M1-M9 Par Time(s): [TBA] Music: [TBA] Gameplay: Single play/co-op Difficulty Settings: [TBA] Multiplayer Placement: [TBA] Build Time: [TBA] Textures: [TBA] Requirements: No jumping or crouching (enforced). Freelook allowed. Download: [TBA] Screenshots: Maplist: "...less" E5M1: [TBA] E5M2: [TBA] E5M3: [TBA] E5M4: [TBA] E5M5: [TBA] E5M6: [TBA] E5M7: [TBA] E5M8: [TBA] E5M9: [TBA] 56 Share this post Link to post
Jayextee Posted June 21, 2019 11 minutes ago, Jimmy said: Map Format: Vanilla Doom With the level of detail pictured? I think I'm suffering a visplane overflow just looking at it. ;) 10 Share this post Link to post
Liberation Posted June 21, 2019 Great to see some Sigil style levels in construction. 3 Share this post Link to post
HavoX Posted June 21, 2019 (edited) 47 minutes ago, Jimmy said: Freelook allowed. That's still cheating though, isn't it? Considering it is Vanilla after all... 3 Share this post Link to post
TheMightyHeracross Posted June 21, 2019 E5 for vanilla? How's that going to work? 2 minutes ago, HavoX said: That's still cheating though, isn't it? I mean no not really, if he designed it with freelook allowed. Freelook only becomes cheating if you can shoot switches early with it, or if you use it for cheaping the IoS. 5 Share this post Link to post
Bauul Posted June 21, 2019 (edited) 46 minutes ago, TheMightyHeracross said: E5 for vanilla? How's that going to work? Same way it did for Sigil I imagine, and replace one of the earlier episodes. 51 minutes ago, HavoX said: That's still cheating though, isn't it? Considering it is Vanilla after all... TheMightyHeracross is absolutely correct. Vanilla is a map format is primarily a set of geometric/thing limits, not gameplay rules. It's perfectly compatible with freelook, and even jumping and crouching, if you design the map with them in mind. Excited to see this progress Jimmy! All the [TBDs] give it a real sense of mystery. 3 Share this post Link to post
MTrop Posted June 21, 2019 14 minutes ago, Bauul said: Excited to see this progress Jimmy! All the [TBDs] give it a real sense of mystery. Piggybacking off of this: I'd like to point out to other people that are thinking about posting "work in progress" projects that you can only get away with being this vague about a new project if you are "known" and have an excellent track record. 6 Share this post Link to post
leodoom85 Posted June 21, 2019 Less time, less names, less gameplay, less monsters......and less of Jimmy. More or less..... 0 Share this post Link to post
ReaperAA Posted June 21, 2019 3 hours ago, Jayextee said: With the level of detail pictured? I think I'm suffering a visplane overflow just looking at it. ;) I believe he only meant mapping format(as in Vanilla, Boom/MBF, Hexen or UDMF). Not that it would run on vanilla doom. 2 Share this post Link to post
Marcaek Posted June 21, 2019 38 minutes ago, ReaperAA said: I believe he only meant mapping format(as in Vanilla, Boom/MBF, Hexen or UDMF). Not that it would run on vanilla doom. People who want dos doom without using chocolate should try doom plus on the prboom+ download page http://prboom-plus.sourceforge.net/ 0 Share this post Link to post
General Roasterock Posted June 21, 2019 Knowing Jimmy, this will probably be done tomorrow. Best of luck, I'm very eager to see other interpretations of what Sigil stands for. 7 Share this post Link to post
SOSU Posted June 21, 2019 Nice! :D The less series are some of my favorite recent wads :) 1 Share this post Link to post
HavoX Posted June 21, 2019 5 hours ago, TheMightyHeracross said: I mean no not really, if he designed it with freelook allowed. Freelook only becomes cheating if you can shoot switches early with it, or if you use it for cheaping the IoS. 4 hours ago, Bauul said: TheMightyHeracross is absolutely correct. Vanilla is a map format is primarily a set of geometric/thing limits, not gameplay rules. It's perfectly compatible with freelook, and even jumping and crouching, if you design the map with them in mind. All good points, actually. 0 Share this post Link to post
AL-97 Posted June 21, 2019 9 hours ago, Jimmy said: ...less Less talk, more awesome mapping I suppose. Now, the real question is, do we wait for this thing to get released, or do we nominate it for Cacowards immediately? 1 Share this post Link to post
Nymbus_Hustle Posted June 22, 2019 Guessing it's gonna be called painless 1 Share this post Link to post
Fuzzball Posted June 23, 2019 You're all wrong so far :V I'm gonna wait for the other upcoming maps first before I try it though, as I'm after the full experience! 0 Share this post Link to post
silentzorah Posted June 23, 2019 Congratulations on your soon-to-be Cacoward, Jimmy! ;) 5 Share this post Link to post
SiFi270 Posted June 24, 2019 Now that you mention it, I'm still kind of upset that the last Cacowards didn't invent the "Anti Mordeth Award" just to give it to Deathless. 3 Share this post Link to post
FrancisT218 Posted June 24, 2019 (edited) Hmmm Jimmy keeps dropping us a teaser longer and longer before the wad is actually ready to be played...:P (No pre-release teaser for Deathless, a few days for Faithless, still TBA here....) 1 Share this post Link to post