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Finnthemapmaker

Base Nevana my second wad

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Posted (edited)

Here https://www.dropbox.com/s/u4k5fa58tpz95mm/MAP01.wad?dl=0

Made for Gzdoom , Doom 2 Udmf format. Crouch,jump and freelock must be use. Map01 is long Map02 is short (Also custom stuff is used)

Here is a tip-Don't rush rooms

Here are pictures

Aboout the maps-Map01 is actually my second map but Map02 is my first

Have fun playing i guess :/ 

Also map02 was supposed to have a force pistol start but idk how to doit , plus no one was really helpful.So if you would be nice to reload map02 once you get there.

Here is the endtext story idk how to put in-game (it was supposed to show after map02) 

 

"You enter the elevator thinking of everything that has happend today , It WAS your normal work day at outpost Venera when out of no where communications where cut off and rushed with your squad to see why there were screams .Only to see A legion of red buff creatures killing and smashing women and children on the floor and celling , in a few seconds gun fire wes started and one by one your fellow marines falled to the ground by some green blasts , then they all turned to you .They Started to scream and sprint towards you. As fast as your little buff marine legs could go , you enter the room from witch you and your long gone marines came and lock it .So what do you do? You set the UAC landmines on the timer option , and the 4 minutes timer started ticking and ticking .Good thing there were deactivated mines and a barely working teleport .Too bad that the door could only stand about 4 minutes before they break it with brute power.You could even hear one headbump the metalic door.Now it's takes for a barely working UAC teleport 3 minutes to actually teleport you. And it can teleport only small objects. Good thing you never leave your Kicthen gun Tho! Now there a few bad things that can happend while being teleporter.Not get teleporter at all ,or get teleported to space or to a black hole and become  cosmic dust , or be teleporter without parts of your body . Or being teleporter into the B A C K R O O M S . Witch was a rumor starter by lt.John too bad he ain't here now tho. You could still hear the fallen screams of your fellow once alive friends. And you still remember the horrors you saw in base nevana but bofore you started thinking about your son , you hear the elevator beep noise and door opening followed by roars."

 

Credits:

THANKS to LazyGamer- His youtube https://www.youtube.com/user/signaltome Kvee-Great music , his website http://music.kvee.cz/ CaptainToenail-The very useful palmtress-https://realm667.com/index.php/en/prop-stop-mainmenu-163-64831/vegetation-mainmenu-165-65318#credits-14 Arvydas Brazdeikis-The great Diabolus Ex texture his youutube- https://www.youtube.com/user/duality222 texture https://www.doomworld.com/forum/topic/101473-gzdoom-diabolus-ex-v11/ Scotty-His very useful to me great looking texture https://www.doomworld.com/forum/topic/98624-nova-iii-almost-complete/ Shinny new water-By Doom 2 Remap where i found the water (it's a pk file) https://www.youtube.com/watch?v=15nPJjzt_N0 his channel https://www.youtube.com/channel/UCu_ZCOwSdqeWEKTmH6VX9KQ Croteam- The weapon sounds and also music , and also inspiration for the design of the map Here is their site http://www.croteam.com/ The sounds are from the game Serious Sam withc is a fantastic Horde single player shooter. I advice to buy one of the games (second or first encounter if they are on sale) Agaures (aka Krumzy)- black and green texture pack . it can be found on https://realm667.com/index.php/en/texture-stock-mainmenu-152-97360/doom-style-mainmenu-153-87237#credits-2 FuzzballFox- the extra lites texture pack that is also at https://realm667.com/index.php/en/texture-stock-mainmenu-152-97360/doom-style-mainmenu-153-87237#credits-29

Screenshot_Doom_20190531_200832.png.5eff1990958e4caa3ada1692cc0d0447.pngScreenshot_Doom_20190516_132159.png.ab328ed7c85f851dfcd758835e2ff786.pngScreenshot_Doom_20190516_132232.png.35376c828a0cb39b751316dbbf1bffc9.png

Edited by Finnthemapmaker

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Review/feedback from YouTube:

 

I didn't know what to expect coming into this map but I was pleasantly surprised. The music track combined with the outdoor areas made for a great combo. Combat was a bit all over the place, mostly monster spam.

 

The first half of the map was solid however the second half was so busy and changed motif so many times that it felt very disjointed. I think if the map was cut up into four or so individual maps the pacing and flow would be much better.

 

The sense of the map being disjointed comes from the perceived lack of flow due to map size, mishmash of styles and overuse of UDMF/GZDoom features. The first time you see a reflective floor it's cool but then on the fifth time combined with fog it becomes a bit much.

 

By far the best part of the map was the detailing, that sector based spider mastermind was fucking awesome. There were lots of cool little bits of detailing to find if you take the time to look around. I really appreciate those little things.

 

I think if this map was split up into a few and polished a bunch it could be a really solid mapset.

 

 

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Posted (edited)
1 hour ago, xvertigox said:

Review/feedback from YouTube:

 

I didn't know what to expect coming into this map but I was pleasantly surprised. The music track combined with the outdoor areas made for a great combo. Combat was a bit all over the place, mostly monster spam.

 

The first half of the map was solid however the second half was so busy and changed motif so many times that it felt very disjointed. I think if the map was cut up into four or so individual maps the pacing and flow would be much better.

 

The sense of the map being disjointed comes from the perceived lack of flow due to map size, mishmash of styles and overuse of UDMF/GZDoom features. The first time you see a reflective floor it's cool but then on the fifth time combined with fog it becomes a bit much.

 

By far the best part of the map was the detailing, that sector based spider mastermind was fucking awesome. There were lots of cool little bits of detailing to find if you take the time to look around. I really appreciate those little things.

 

I think if this map was split up into a few and polished a bunch it could be a really solid mapset.

I concur with most of this. The second part felt like a never ending maze of more and more rooms with no coherency. It looks nice though.

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1 hour ago, xvertigox said:

Review/feedback from YouTube:

 

I didn't know what to expect coming into this map but I was pleasantly surprised. The music track combined with the outdoor areas made for a great combo. Combat was a bit all over the place, mostly monster spam.

 

The first half of the map was solid however the second half was so busy and changed motif so many times that it felt very disjointed. I think if the map was cut up into four or so individual maps the pacing and flow would be much better.

 

The sense of the map being disjointed comes from the perceived lack of flow due to map size, mishmash of styles and overuse of UDMF/GZDoom features. The first time you see a reflective floor it's cool but then on the fifth time combined with fog it becomes a bit much.

 

By far the best part of the map was the detailing, that sector based spider mastermind was fucking awesome. There were lots of cool little bits of detailing to find if you take the time to look around. I really appreciate those little things.

 

I think if this map was split up into a few and polished a bunch it could be a really solid mapset.

 

 

Tnx for the review dude :D. I will toon down the gzdoom features next time.And i will focus on making more short maps for now!

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Sounds good man, hit me up when you release more stuff and I'll def play :) You had some really cool design in places, it shows a lot of promise.

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I finally got around to trying this. I think I'm about half way through the map and I really like the level detail and over all look of the map. I agree with what others have said on this thread and would add that I really didn't like the weapon sounds. Not a big fan of spawning enemies directly behind you. Keep mapping, there's a lot of good stuff here. I'll finish it up later in the week and give you a more complete review.

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Posted (edited)
11 hours ago, Payload4367 said:

I finally got around to trying this. I think I'm about half way through the map and I really like the level detail and over all look of the map. I agree with what others have said on this thread and would add that I really didn't like the weapon sounds. Not a big fan of spawning enemies directly behind you. Keep mapping, there's a lot of good stuff here. I'll finish it up later in the week and give you a more complete review.

Thanks ! I will be looking forward for your full review :)

Edited by Finnthemapmaker

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