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Jark

The Modest Mapping Challenge (Currently alpha testing)

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I like the idea of this challenge; I can see a lot getting done with 40 sectors, 4 enemy types and the limited weapon types.   I'll take Map15 if you don't mind.

 

 

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2 hours ago, Super Mighty G said:

Why is the city episode after hell anyway? Not that it's a problem. Just curious.

 

As described in the OP, the general plot is:

 

After you go through the portal in the ruined base, you fight your way through Hell to another portal that is being used as a staging ground for an invasion. Once through, you're in a metropolis that is now demon-infested, so you have to fight your way through it and end the invasion.

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2 hours ago, Super Mighty G said:

Well I guess I'll snag map 26. Why is the city episode after hell anyway? Not that it's a problem. Just curious.

 

It was just to be unique from Doom II in terms of episode order. There were a lot of different episode themes discussed. I personally recommended throwing Jungle in as a theme but we decided it'd be frustrating to pull off without Plutonia textures. I think seeing City as the final episode will be interesting because most city levels are not balanced to be placed at the end of a WAD. 

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I wonder how the city maps would turn out with such limitations. I would like to claim map 05 if you don't mind.

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3 minutes ago, Solmyr said:

I wonder how the city maps would turn out with such limitations. I would like to claim map 05 if you don't mind.

My guess is that they'll feel similar to the Doom II City levels. Abstract and Twilight Zone-ish.

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Hello there.

I have finished all my 4 claimed map slots, and all those who are curious may try em out here:


Into the depths bellow (Map03)           : https://www.doomworld.com/idgames/levels/doom2/Ports/m-o/mm03
The Library of Truth (Map27)               : https://www.doomworld.com/idgames/levels/doom2/Ports/j-l/library27

Shitgunner and Grosse32 (Maps31-32): https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/shitgunner32


Have a good one y'all, and best of luck to the other creators!

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3 hours ago, Zillo “Ziyo” said:

The Library of Truth (Map27)               : https://www.doomworld.com/idgames/levels/doom2/Ports/j-l/library27

Tried out Library. Fun, though a slow start, shotgunning spectres and lost souls in tight corridors. Though given it is a puzzle map, the pacing makes sense.

 

There are some absolutely awesome parts, such as when the shelves lower in the first room, and the BFG encounter. I believe the run for the yellow key is a bit annoying, having to traverse atop so many shelves.

 

Overall, a good map. I may review the others at some point.

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On 7/16/2019 at 3:53 PM, obake said:

Tried out Library. Fun, though a slow start, shotgunning spectres and lost souls in tight corridors. Though given it is a puzzle map, the pacing makes sense.

 

There are some absolutely awesome parts, such as when the shelves lower in the first room, and the BFG encounter. I believe the run for the yellow key is a bit annoying, having to traverse atop so many shelves.

 

Overall, a good map. I may review the others at some point.

 

Thanks; let me know when ya do.

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5 hours ago, Walter confetti said:

How's progress going on this?

 

At the moment, there are 16/32 maps completed - with quite a few of the unfinished maps having been worked on for awhile. From what I gather, mappers with multiple slots (myself included) work on multiple maps (for this project, as well as others) at the same time - meaning they more or less are finished in relatively similar time span, just taking a bit longer than mappers with one slot, so there are quite a few near-complete maps that I know of. With a month left I think we'll easily make the deadline. 

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I received a map slot (map 29) from someone else recently and I started to work on a map, i've made some pretty good progress so far, maybe this will be the first time i actually get a map done for a CP that isn't a speedmapping session lol

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20 hours ago, Jark said:

 

At the moment, there are 16/32 maps completed - with quite a few of the unfinished maps having been worked on for awhile. From what I gather, mappers with multiple slots (myself included) work on multiple maps (for this project, as well as others) at the same time - meaning they more or less are finished in relatively similar time span, just taking a bit longer than mappers with one slot, so there are quite a few near-complete maps that I know of. With a month left I think we'll easily make the deadline. 

 

I see, thanks for the answer! I don't have discord on my phone, so I don't know what it happens on this project...

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I'm wondering if there are any more suggestions for my map?

 

So far this project is looking fantastic!

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3 minutes ago, obake said:

I'm wondering if there are any more suggestions for my map?

 

If you want Obake, I can put it up for playtesting once again in the Discord - PM here though if you have an updated version from the 16th of July version I playtested then and gave feedback to. You could also put it on other servers to trial like JOM.

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I'm glad the Title was updated, but I think for people who are interested more into the project should get a little taste.
To all who haven't checked in a while, Alpha-Testing is underway, all maps are complete, and it's coming along together nicely.

 

585109904617111592.png

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10 hours ago, Zillo “Ziyo” said:

I'm glad the Title was updated, but I think for people who are interested more into the project should get a little taste.

 

More alpha testers are always welcome! If people wish to test then please message me or join the discord, I will then send you the V0.1 alpha. It will not be openly public until most of the bugs and balancing issues have been fixed to a satisfying enough degree - This would be the public beta.

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