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Melee and Hitscan with different damagetypes?


For a wad I'm making I'm giving a strong melee attack to the shotgun. I'm trying to see if there's any way I can make the melee attack have the ShotgunMelee damagetype while the hitscans have a normal damagetype.

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You'll probably be using A_CustomPunch to implement your melee attack, so add a new bullet puff, give that puff the ShotgunMelee damage type, and change the A_CustomPunch call to use that new puff. Use the normal bullet puff or a new bullet puff with the Normal damagetype for the normal shotgun attack.

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Thanks! I actually was using Custompunch at first but I didn't think of using custom bullet puffs with a new damagetype.

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