Here is couple maps i have made earlier this year and recently updated. Both of them are 1 map wads. These were originally posted only at zdoom forums since i was not able to make doomworld account at the time   Imbedded Base
My first doom wad and first doom wad i have ever worked on. it's supposed to be a demonic base built in rock/mountain or something like that i guess. it is a mix of techbase and more hellish textures with some indoor and outdoor areas. This should take you about 15-20 minutes. There is 2 difficulty setting hmp and uv, i recommend playing at UV first because that is the difficulty it's made to be played at!    Doom 2
Map 01 
UDMF Format
Uses 3d floors and dynamic lights
Hardware rendering required
Jumping and crouching is required for some secrets!
Freelook highly recommended

Load Lights and brightmaps in your gzdoom resource settings
Made to be played with GZDoom source port, other source ports not tested.   Some screenshots               My Zdoom forum topic so you can see some old updates and stuff (Originally released Jan 24, 2019)
https://forum.zdoom.org/viewtopic.php?f=42&t=63403

DOWNLOAD
https://drive.google.com/file/d/1pDqX9P3MrK576gVBbYMumu_aK8Mf8nXZ/view   Castle Matias This is my second release, but third map i have ever worked on (second one got stuck in development hell). This one is a bit different because it's made for BDLite gameplay mod. If you don't know BDLite is a basically a cut-down version of Brutal Doom. First half of the map is a large outdoor area and second half is the castle. Castle itself is a fairly square 2 floor building made with 3d floors . This map should take about 10minutes even tho there is over 260 monsters! If you decide to play this without BDLite i'm not stopping you but you probably should expect much harder time and stuff that is gonna be completely unfair since you are just not gonna have enough firepower. This map also has 2 difficulty settings, hmp and uv. I recommend playing with UV since that is the difficulty it's made to be played at!   BDLite
http://teamouse.net/games/doom/bdlite/ https://forum.zdoom.org/viewtopic.php?f=43&t=62203   Doom 2
Map 01 
UDMF Format
Uses 3d floors and dynamic lights
Hardware rendering required
No jumping or crouching
Freelook highly recommended 

Load Lights and brightmaps in your gzdoom resource settings
Made to be played with GZDoom source port, other source ports not tested.   Screenshots             My Zdoom forum topic so you can see some old updates and stuff (Originally released Mar 17, 2019) https://forum.zdoom.org/viewtopic.php?f=42&t=63996   DOWNLOAD
https://drive.google.com/file/d/1HFQhCmi4F4YeaulXZT2sZ_MS7GDQb9No/view   Credits 
Custom skyboxes by Mechadon (Mek's Box 'o Skies! - v3) https://www.doomworld.com/forum/topic/92795-meks-box-o-skies-v3-look-up-in-the-sky-more-skies/ Custom Midi by Fookerton (Fookmidi) https://www.doomworld.com/forum/topic/105947-sharing-some-midi/