FrancisT218 Posted December 11, 2019 Ah...missed that sentence. Sorry. 1 Share this post Link to post
Major Arlene Posted December 11, 2019 here we go again! super keen to see how this goes :3 1 Share this post Link to post
obake Posted December 11, 2019 If it's possible, add me in. The only problem is I've never experienced multiplayer. 3 Share this post Link to post
Bridgeburner56 Posted December 11, 2019 22 minutes ago, obake said: If it's possible, add me in. The only problem is I've never experienced multiplayer. Will do once you've joined the discord. Everything is being run through there (link in the announcement post) 0 Share this post Link to post
Terminus Posted December 11, 2019 As I said on Discord I am super hyped about this and will definitely participate again as I did last time, as well as give some spicy thorough playtesting notes ;) Do consider making a new thread once Mapwich 2 officially begins, Bridge, as others might miss it. 2 Share this post Link to post
Bridgeburner56 Posted December 11, 2019 52 minutes ago, Terminus said: Do consider making a new thread once Mapwich 2 officially begins, Bridge, as others might miss it I will definitely be doing this 0 Share this post Link to post
Bridgeburner56 Posted December 11, 2019 37 sign ups now. This is going to be one thicc and girthy mapwich 3 Share this post Link to post
VanaheimRanger Posted December 11, 2019 What is the map format? UDMF? I'm asking tentatively, because I'm probably not comfortable collaborating with a random person, honestly, lol. 1 Share this post Link to post
Bridgeburner56 Posted December 11, 2019 (edited) 37 minutes ago, guitardz said: What is the map format? UDMF? I'm asking tentatively, because I'm probably not comfortable collaborating with a random person, honestly, lol. You should be able to use any format that works in zandronum, which supports udmf albeit with less features than Gzdoom. I think it's closer to zdoom 2.8 in terms of features than what gzdoom is now. But yes, you can use udmf and you should be able to use boom and limit removing to make your map as long as you use Zandro as your test port. The thing I need to check is if you can place the new assets from supercharge in boom/vanilla format in gzdb 1 Share this post Link to post
RonnieJamesDiner Posted December 11, 2019 24 minutes ago, Bridgeburner56 said: The thing I need to check is if you can place the new assets from supercharge in boom/vanilla format in gzdb Yes and no. If the monster/weapon replaces an existing one, it's "technically" there and placeable in the editor -- i.e. if you place a Mancubus, you'll get the Behemoth in-game. But you have to know what is what, and anything added by Decorate is not there, which includes several monsters, the Scrap Gun, and all of the decorations. If there's some work-around to this, I'm unaware of it. As far as I know, you want to be using UDMF. 0 Share this post Link to post
Bridgeburner56 Posted December 11, 2019 1 hour ago, RonnieJamesDiner said: Yes and no. If the monster/weapon replaces an existing one, it's "technically" there and placeable in the editor -- i.e. if you place a Mancubus, you'll get the Behemoth in-game. But you have to know what is what, and anything added by Decorate is not there, which includes several monsters, the Scrap Gun, and all of the decorations. If there's some work-around to this, I'm unaware of it. As far as I know, you want to be using UDMF. You should still be able to manually enter the thing numbers in the editor. It will show up as an unknown thing but when you test it it should appear. I haven't tested this yet but afaik it will work. There aren't many new elements in supercharge so people will only have to keep track of 4 or so things this way 0 Share this post Link to post
RonnieJamesDiner Posted December 12, 2019 1 hour ago, Bridgeburner56 said: You should still be able to manually enter the thing numbers in the editor. It will show up as an unknown thing but when you test it it should appear. I haven't tested this yet but afaik it will work. There aren't many new elements in supercharge so people will only have to keep track of 4 or so things this way Ahh that's awesome, yes this does work (just tested it). Yeah, there's only 6 additional monsters that I can see, and the 1 new weapon, so that keeps things pretty simple. There's quite a number of custom decorations he included, but those certainly aren't high priority. 0 Share this post Link to post
Bridgeburner56 Posted December 12, 2019 37 minutes ago, RonnieJamesDiner said: Ahh that's awesome, yes this does work (just tested it). Yeah, there's only 6 additional monsters that I can see, and the 1 new weapon, so that keeps things pretty simple. There's quite a number of custom decorations he included, but those certainly aren't high priority. Well that's good to know 😁 1 Share this post Link to post
Bridgeburner56 Posted December 17, 2019 Dedicated thread for Mapwich 2 is up 0 Share this post Link to post
mArt1And00m3r11339 Posted April 27, 2020 (edited) I know that this thread is old but I have finished level 9. I also have level 2 up. @Danlex @Insane_Gazebo 3 Share this post Link to post
Bridgeburner56 Posted May 7, 2020 FYI there will be an update to Mapwich once Mr. Suitepee finishes his playthrough. Once he's done I'll fix any bugs he finds and push out an update. If there are no bugs reported from that it will most likely be the final release 1 Share this post Link to post
Suitepee Posted May 10, 2020 (edited) https://www.twitch.tv/videos/612883961 = part 1. (in order: Arlene/Sparks, Jimmy/Individualist, Breezeep/Yonttebloke, Kaito/Plecthron, first part of Simpletonium/Lorenzo) https://www.twitch.tv/videos/613269705 = part 2. (second part of Simpletonium/Lorenzo, Term/Megablast/Tolleycastle, Bridgeburner/Roasterrock, AD79/Leekster) https://www.twitch.tv/videos/616293117 = part 3. (Liberation/Vertigo, Remmirath/Nirvana, Galileo/Pegleg, Scotty/NoReason) https://www.twitch.tv/videos/617153809 = part 4. (Clay/MarketAnarchy, InsaneGazebo/Danlex, Cyano/Alfredo) Fun stuff. (played through on HMP as per Bridgeburner's suggestion) Can't wait for the sequel! 1 Share this post Link to post
Terminus Posted May 11, 2020 Glad you enjoyed our map! It is indeed I, the same Terminus who hangs out in your Twitch chat every now and then, who made that frustrating map with Megablast :P I'm definitely gonna change some things around after watching the playthrough. I understand that some parts might not have had their difficulties adjusted, or at least not properly. The Rocket Launcher area with the 4 Cyberdemons on the crusher looks like it's the exact same as it is on UV, and I feel like HMP should be more tame, for example. There's some other things and small ideas that I'd like to work on before the final release, so thanks again for checking out the project. 0 Share this post Link to post