Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Bridgeburner56

Come eat The Mapwich (A collaborative community project) - RC1 available!!!

Recommended Posts

If it's possible, add me in. The only problem is I've never experienced multiplayer.

Share this post


Link to post
22 minutes ago, obake said:

If it's possible, add me in. The only problem is I've never experienced multiplayer.

Will do once you've joined the discord. Everything is being run through there (link in the announcement post) 

Share this post


Link to post

As I said on Discord I am super hyped about this and will definitely participate again as I did last time, as well as give some spicy thorough playtesting notes ;)

Do consider making a new thread once Mapwich 2 officially begins, Bridge, as others might miss it.

Share this post


Link to post
52 minutes ago, Terminus said:

Do consider making a new thread once Mapwich 2 officially begins, Bridge, as others might miss it

I will definitely be doing this

 

Share this post


Link to post

What is the map format?  UDMF?  I'm asking tentatively, because I'm probably not comfortable collaborating with a random person, honestly, lol.

Share this post


Link to post
37 minutes ago, guitardz said:

What is the map format?  UDMF?  I'm asking tentatively, because I'm probably not comfortable collaborating with a random person, honestly, lol.

You should be able to use any format that works in zandronum, which supports udmf albeit with less features than Gzdoom. I think it's closer to zdoom 2.8 in terms of features than what gzdoom is now. 

But yes, you can use udmf and you should be able to use boom and limit removing to make your map as long as you use Zandro as your test port. 

The thing I need to check is if you can place the new assets from supercharge in boom/vanilla format in gzdb

Share this post


Link to post
24 minutes ago, Bridgeburner56 said:

The thing I need to check is if you can place the new assets from supercharge in boom/vanilla format in gzdb

 

Yes and no. If the monster/weapon replaces an existing one, it's "technically" there and placeable in the editor -- i.e. if you place a Mancubus, you'll get the Behemoth in-game. But you have to know what is what, and anything added by Decorate is not there, which includes several monsters, the Scrap Gun, and all of the decorations. If there's some work-around to this, I'm unaware of it. As far as I know, you want to be using UDMF.

Share this post


Link to post
1 hour ago, RonnieJamesDiner said:

 

Yes and no. If the monster/weapon replaces an existing one, it's "technically" there and placeable in the editor -- i.e. if you place a Mancubus, you'll get the Behemoth in-game. But you have to know what is what, and anything added by Decorate is not there, which includes several monsters, the Scrap Gun, and all of the decorations. If there's some work-around to this, I'm unaware of it. As far as I know, you want to be using UDMF.

You should still be able to manually enter the thing numbers in the editor. It will show up as an unknown thing but when you test it it should appear. I haven't tested this yet but afaik it will work. There aren't many new elements in supercharge so people will only have to keep track of 4 or so things this way

Share this post


Link to post
1 hour ago, Bridgeburner56 said:

You should still be able to manually enter the thing numbers in the editor. It will show up as an unknown thing but when you test it it should appear. I haven't tested this yet but afaik it will work. There aren't many new elements in supercharge so people will only have to keep track of 4 or so things this way

 

Ahh that's awesome, yes this does work (just tested it). Yeah, there's only 6 additional monsters that I can see, and the 1 new weapon, so that keeps things pretty simple. There's quite a number of custom decorations he included, but those certainly aren't high priority.

Share this post


Link to post
37 minutes ago, RonnieJamesDiner said:

 

Ahh that's awesome, yes this does work (just tested it). Yeah, there's only 6 additional monsters that I can see, and the 1 new weapon, so that keeps things pretty simple. There's quite a number of custom decorations he included, but those certainly aren't high priority.

Well that's good to know 😁 

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×