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SuperArjunaButt

WAD Wednesday 2nd Anniversary Mapset (now on /idgames)

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Posted (edited)

@JPL does a weekly stream called WAD Wednesday where he plays random files from the idgames archive. The two-year anniversary of the stream happened recently and we decided to do a community map jam to celebrate.  The maps are as follows:

"The Promised Land" by thomasmolby

Having been lost at sea, in a rowboat for weeks, you make it to a small island. Crying tears of joy you thank Poseidon for his mercy, perhaps now...food? company?!. But then imps start throwing fireballs down the cliffs and there's like tech stuff and it's a whole thing.

"Library" by TinKelp

It's a library!

"Simpler Times" by @Trotim

All evils end up in hell, forced to relive twisted echoes of their defeat for eternity. Gravelly air of another hastily constructed, prejudicial prison burns your throat. Make history repeat itself.

"MEREDITH" by @quasiotter

(O:

"Man On The Silver Mountain" by Arjuna "SuperArjunaButt" Gonzales

A snow level with a recreation of Castle Sooneck in Niederheimbach, Germany. According to an old family tradition, my ancestors built this castle some time in the 9th-11th centuries. It was destroyed in 1271, rebuilt, destroyed again in 1689, and rebuilt again in the 1830s by unrelated Prussian aristocrats, and oh no its been taken over by Nazis and Doom monsters! ARE YOU READY TO ROCK?! \m/ >.< \m/

 

DOWNLOAD FROM /IDGAMES HERE

 

Name: WADWED2.PK3

Map Format: UDMF

Ports Tested: GZDoom 4.1.3, but it should run on most recent versions of GZDoom.  Several effects in these maps depend on the hardware renderer.

IWAD: DOOM2.WAD

Map(s): 5 maps with custom map names.  From first to last: TPL, LIBRARY, STIMES, MEREDITH, MOTSM

Music:

"Take Five" by Dave Brubeck, MIDI from http://gmmtx.tripod.com/takefive.mid

"Man on the Silver Mountain" by Rainbow, MIDI from freemidi.org

 

Gameplay: Single player only

Difficulty Settings: No

Multiplayer Placement: No

Build Time: 7 weeks-ish

Textures: See the txt file for the full credits

Requirements: We tested with freelook.  Jumping is not required, and crouching will come in handy in the last map.


Screenshots:

Spoiler

 

Screenshot_Doom_20190630_150919.png.fb3b2cc8e364ce201c2206aa5a2037ad.pngScreenshot_Doom_20190630_150926.png.e536c0da0286a4456d8c31094c8a45c6.pngScreenshot_Doom_20190630_151013.png.c47d8a71e3d825538c44083e01f8ee70.pngScreenshot_Doom_20190630_151043.png.7e7b45e6020fc986652cb3e081254d6d.pngScreenshot_Doom_20190630_151053.png.63f69e1b103083ec78243e9d338e6e63.png

 

 

 

 

 

 

 

Edited by SuperArjunaButt : Added level descriptions and render clarification

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I saw this in his recording of the stream and those maps are really unique and interesting. Especially the one that's mainly an exploration of visual "special effects" one can do in the Doom engine.

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