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One Doomed Bunny

How to change the direction of an interpolation point?

Question

Basically, I am making a cutscene in which the camera just moves forward for a few seconds and it goes forward but it shows the back side instead of the front.

 

How does one change that?

 

Any help would be appreciated.

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Okay so I fixed it. 

 

You must have thing tagged by number 5 for example and then you must select tag 5 in moving camera for Target thing tag.

 

Thank you everyone!

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Can you please show the way you are moving your camera, give us a screen and eventually copy here your ACS code, if there is one? 

In this situations, where the problem is not totally clear, these things can be useful to help you.

 

For the moment I can only say to check if the direction where your camera is pointing at is also the direction where your point of view will move

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14 hours ago, Simomarchi said:

Can you please show the way you are moving your camera, give us a screen and eventually copy here your ACS code, if there is one? 

In this situations, where the problem is not totally clear, these things can be useful to help you.

 

For the moment I can only say to check if the direction where your camera is pointing at is also the direction where your point of view will move

Yes it has the same direction.

 

sorry if it looks messy btw.

 

ACS:

 

#include "zcommon.acs"


script 1 OPEN 
{
    FadeTo(0,0,0,1.0,0.0);
    SetMusic("");
    SetPlayerProperty(1, 1, PROP_TOTALLYFROZEN); 
}

script 2 (void) //INTRO CUTSCENE

{
    Delay(105);
    Thing_Activate(1);
    ChangeCamera (1, 0, 0);
    FadeTo(0,0,0,0.0,4.0);
}

 

 

993729061_bandicam2019-07-0211-53-40-431.jpg.6eed6cf209e101a48497e63a92656802.jpg

 

1.

680391740_bandicam2019-07-0211-53-51-253.jpg.49fa3fa872554a33e8bd7e1c737e9d40.jpg

 

2.

74063949_bandicam2019-07-0211-53-58-883.jpg.c19f252a90722dc742fa284436fa329f.jpg

 

3.

648104012_bandicam2019-07-0211-54-02-469.jpg.427b774f30659918bbcb6bd51864bd2e.jpg

 

Edited by One Doomed Bunny

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