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unerxai

Your Top 5 Doom II maps

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Posted (edited)

#1 Nirvana

#2 The Chasm

#3 Downtown

#4 The Inmost Dens

#5 The Crusher

 

EDIT: Only official iwad maps are considered (map01-map33). I guess I forgot to mention this heh.

Edited by unerxai : See post

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Posted (edited)

MAP02: Underhalls

MAP01: Entryway

MAP03: The Gantlet

MAP14: The Inmost Dens

MAP28: The Spirit World (This map always reminds me of Nether Fortresses in Minecraft)

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#1 Refueling Base

#2 The Chasm

#3 Suburbs

#4 The Courtyard

#5 Downtown

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1 - 15 Industrial Zone (by far)

2 - 16 Suburbs

3 - 28 The Spirit World

4 - 29 The Living End

5 - 11 Circle of Death

 

 

and an honorable mention for 9, 10, and 13

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Gotcha!

Circle of Death

Tenements

Monster Condo

Entryway (for DM!)

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1 hour ago, unerxai said:

#1 Nirvana

#2 The Chasm

#3 Downtown

#4 The Inmost Dens

#5 The Crusher

Hahahahaha shellofyourmother, I just realized that your profile pic is EPIDEMIA from the world-renowned TV series CACHUREOS

Also:

-Circle of Death / "O" of Destruction
-Gotcha!

-Monster Condo

-Spirit World

-Living End

 

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In no particular order,

  •     The Living End (29)
  •     Dead Simple (07)
  •     The Spirit World (28)
  •     Refueling Base (10)
  •     The Inmost Dens (14)

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  1. The Mortal Coil
  2. Crushed Spirits
  3. Dead Sea
  4. The Sanctuary
  5. Quarantine / Starstruct Inc.

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3 hours ago, SirJuicyLemon said:

Hahahahaha shellofyourmother, I just realized that your profile pic is EPIDEMIA from the world-renowned TV series CACHUREOS

Also:

-Circle of Death / "O" of Destruction
-Gotcha!

-Monster Condo

-Spirit World

-Living End

 

Así es Señor Limón Jugoso. Mi perfil rinde tributo al gran y mundialmente aclamado Epidemia!

 

Honorable mention: Underhalls. That map is just beautiful.

 

Spoiler

Except for this asshole.

 

xr1I0lom.png

 

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Refuelling Base

Industrial Zone

Catacombs 

Abandoned Mines

The Living End

6 hours ago, unerxai said:

Only official iwad maps are considered (map01-map33). 

Is map33 referring to that crap Betray one from the Xbox version? If so, screw that one

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Map14: The Inmost Dens

Map17: Tenements

Map11: 'O' of Destruction / Circle of Death

Map15: Industrial Zone

Map13: Downtown

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Map 15: Industrial zone

Map 08: Tricks and Traps

Map 19: The citadel

Map 27: Monster condo

Map 29: The living end

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In no particular order:

Map 07: Dead Simple
Map 09: The Pit
Map 11: Circle Of Death

Map 28: The Spirit World

Map 29: The Living End

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I don't have a specific order but here are 5 DooM 2 maps I love:

 

MAP 23 - Barrel's O' Fun

Map 09 - The Pit

Map 32 - Grosse

MAP 15 - Industrial Zone

MAP 01 - Entryway

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Posted (edited)
11 hours ago, Maximum Matt said:

Is map33 referring to that crap Betray one from the Xbox version? If so, screw that one

Yep, that one.

 

Spoiler

 

 

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Posted (edited)

I normally don't do top 5, but here you go:

  1. MAP08: Tricks and Traps

  2. MAP19: The Citadel

  3. MAP28: The Spirit World

  4. MAP23: Barrels o' Fun

  5. MAP20: Gotcha!

Edited by Andromeda

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Gotcha!

Barrels O' Fun.

The Inmost Dens.

The Chasm.

Underhalls.

 

They're not in any specific order.

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The Pit

Gotcha!

The Living End

The Chasm

Suburbs

 

edit:

15 hours ago, Alfonzo said:
  1. The Mortal Coil
  2. Crushed Spirits
  3. Dead Sea
  4. The Sanctuary
  5. Quarantine / Starstruct Inc.

I can't believe you've done this

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In no particular order:

 

1.Entryway

2.Tricks and Traps

3.The Chasm

4.Underhalls (Probably my favorite iwad map, actually...)

5.Refueling Base

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Without order:

  • The Citadel
  • Dead Simple
  • Refueling Base
  • Monster Condo
  • Icon of Sin (I know, it has its issues, but it's a pretty cool concept. Hence why I based an entire (albeit kinda dead) CP around it)

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Wouldn't be as interesting if I just listed my top 5, so I'll try to give my own reasons as to why for each, in the order of level progression:

 

Dead Simple

When Ultimate Doom and Doom II maps decide to focus on a set piece, they always pull it off with iconic flair. The tense music playing as you're thrown into an arena to fight half a dozen Mancubi you have no previous experience with, learning the hard way that they fire several fireballs in quick succession, barely scraping by against them ONLY for more walls to open right afterwards and reveal a bunch of ANOTHER new type of monsters that also like to spam projectiles at you makes for a map that absolutely kept me at the edge of my seat on my first playthrough, but still gives me plenty of excitement today.


The Pit

Many Doom II maps apply large, non-linear designs with mixed results, but The Pit executes it best out of all of them. It may not be a particularly visually interesting map, but the gameplay is challenging and unpredictable, and every room has its own unique structure and game plan that accentuates the level's adventurous feeling.


Barrels O' Fun

A power move by Sandy Petersen to create a most-unthinkable gimmick map for the hell episode of all places! It's always great to see map designs that break convention and/or think outside the box every now and then, and this was a much-needed addition to an episode that has plenty of otherwise forgettable maps. The Spider arena and the last few rooms are also enjoyable and hard to play through, tying together one of the silliest, most creative and of course, fun commercial maps of Doom.

 

The Chasm

Doom II maps are designed with a gameplay-first philosophy, and given its somewhat short development cycle, not a lot of care was put towards the visual aspect of levels (if the city episode didn't make that self-evident by now). And yet, out of nowhere comes The Chasm, a brilliant example of how grand and gorgeous the Doom engine could get in 1994, dwarfing almost any other Doom II level in terms of artistic vision. Its gameplay is just about decent, and the tight rope walking that takes up the second half of the level is absolutely a pain in the butt, but for what it may lack in gameplay depth, it breaks new ground in looks!

 

The Spirit World

I personally consider Ultimate Doom's hell episode to be much more memorable than that of Doom II's, my biggest reason being that Doom 1's Hell has a much more striking and oppressive atmosphere. While Doom 2 certainly has its share of super tough Hell levels (The Abandoned Mines, Monster Condo, the aforementioned Barrels O' Fun), none of them really have that same haunting feeling brought by levels such as Slough of Despair and Mt. Erebus, for example. I appreciate The Spirit World for its tough monster encounters that surround you at all times, its design of large, intimidating arenas and the music being the cherry on top of this level that I can truly call hellish.

 

Honourable mentions: Suburbs, The Courtyard, The Citadel, The Living End

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My 5 favorite in no particular order are

 

Monster Condo

The Inmost Dens

The Citadel

Spirit World

The Living End

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And before anyone asks - 

Power Control

Open Season

Stronghold

Mill

Central Processing

***

Ghost Town

Speed

The Twilight

Odyssey Of Noises

Go2It 

Now, what are the hundred most historically significant/least crap Maximum Doom levels??

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