Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • 0
Mengo

GZDoom Builder doesnt see my decorate actors?

Question

So I've been working on my mod and after a few hours in slade adding things, I started GZDoom Builder, and when i opened the map, It ignored all of my actors

Here's a screenclip

image.png.1139c1187616bf8e4c1a3daeb92463fb.png

Share this post


Link to post

8 answers to this question

Recommended Posts

  • 0

I suspect a missing { somewhere in your code, having that the software tells you that everything is not a class. This probably happens because you have some mistake in the class specification line, that has to be 

Spoiler

ACTOR xxxx 10000

{

 

}

Or you have placed your doom edit numbers in the mapinfo file and not in the decorate file (near the actor name like in the previous example).

 

However I don't think that your error is anything else than a syntax error

Share this post


Link to post
  • 0
Posted (edited)

`

5 hours ago, Simomarchi said:

Or you have placed your doom edit numbers in the mapinfo file and not in the decorate file

I've done that for some Zscript classes I've modified from realm667. The thing is this didn't make gzdb go blind when I did that a long time ago

Slade's built in map editor doesn't have this issue however.

Edited by Mengo

Share this post


Link to post
  • 0

For ZScript classes to work in GZDB* you need to load gzdoom.pk3 as a resource.

Share this post


Link to post
  • 0
2 minutes ago, boris said:

For ZScript classes to work in GZDB* you need to load gzdoom.pk3 as a resource.

I do that, but I need my DECORATE classes to work.

Share this post


Link to post
  • 0
2 hours ago, Mengo said:

The thing is this didn't make gzdb go blind when I did that a long time ago

Because Zscript and Decorate work in a different way. If you have a Zscript code you have to write your doomed nums in a mapinfo (or zmapinfo) file, but if you have a Decorate file you have to write your doomed numbers right near the actor name, in the decorate file not in an external one.

Share this post


Link to post
  • 0
1 hour ago, Simomarchi said:

Because Zscript and Decorate work in a different way. If you have a Zscript code you have to write your doomed nums in a mapinfo (or zmapinfo) file, but if you have a Decorate file you have to write your doomed numbers right near the actor name, in the decorate file not in an external one.

All my doomed numbers are in the same lump as the decorate actor

Share this post


Link to post
  • 0

Mind posting some more screenshots, I may be able to help. (no promises).

 

(shots like decorate of said invisible "thing" or other shots inside the main editor as to what we see when placed (if that's possible)).

Share this post


Link to post
  • 0

Actually I solved it someway or another.

I dont even know how i did

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×