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Snikle

GZDOOM IDDT bug?

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I noticed this playing Eviternity a while back: Any linedefs that were set to "shown as one-sided on automap" disappear when IDDT is used. Is this intended behavior? It just makes the maps look wonky with IDDT on if the automap was altered to begin with, like in Eviternity or the maps I'm working on myself.

 

Here's an example of what I mean (In the newest version of GZDoom, which I downloaded just a few minutes ago)

 

regular automap:

1128841264_Mapcrap.PNG.f3f385127ae13ebc1861794708ad0208.PNG

 

Map with IDDT activated:

1439074014_mapcrap2.PNG.3763824082dc60c12c377354fd11900f.PNG

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The code looks okay.

 

Are you certain your setting for "secret wall" color in cheat mode doesn't match the background of the map?

 

If you look under Automap settings -> Set custom colors -> Cheat mode -> Secret walls, and set it to something visible like bright green.

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26 minutes ago, JadingTsunami said:

The code looks okay.

 

Are you certain your setting for "secret wall" color in cheat mode doesn't match the background of the map?

 

If you look under Automap settings -> Set custom colors -> Cheat mode -> Secret walls, and set it to something visible like bright green.

That's it, thanks. I can IDDT my maps now!

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