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AlanjWeh89

Jazz Jackrabbit Doom TC (COMPLETE)

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On 7/14/2019 at 10:49 PM, AlanjWeh89 said:

@Traysandor and @NPC_CO8ALT, Thank you the honesty. I am currently touching up everything as we speak. When it comes to what y'all have said are eye openers. I'm a noob still learning, so all what you say is helpful. I slowed down Jazz to a 1.5 speed, no ludicrous speed anymore... At least in my opinion. I was really trying best to match the original game by his speed.

 

I do agree about cut scenes. The problem is that idk how to code them... There is so much I need to learn. Weapons I'm working on, especially the shotgun. I took out the Railgun Turtle, was told he was annoying. Idk if it's the enemies HP, but I brought the HP down a pinch. Hopefully that'll help with the amount of shots taken from the shotgun, freeze gun etc.

 

I do apologize for posting a game with so many problems. As I mentioned, this is my first mod I ever designed. I learned everything all on my own with no knowledge on what I'm doing. I am sure I have missed a bunch of important info along the way. Thank you again, I will definitely get this mod to be more awesome than it is now ;)

 

 

 

If you haven't played Shadow/Rise of the Woolball yet, I'd take that as an inspiration of sorts. And as far as fast character movement and platforming goes, you'd probably want to check out Sonic Robo Blast 2 as well - It used to run on a modified version of the GZDoom engine. It now uses Doom Legacy as the base, but it's the same general idea. Fast characters and tight platforming is a recipe for a lot of frustration, but it can be done right.

Edited by Traysandor

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9 hours ago, Traysandor said:

 

If you haven't played Shadow/Rise of the Woolball yet, I'd take that as an inspiration of sorts. And as far as fast character movement and platforming goes, you'd probably want to check out Sonic Robo Blast 2 as well - It used to run on a modified version of the GZDoom engine. It now uses Doom Legacy as the base, but it's the same general idea. Fast characters and tight platforming is a recipe for a lot of frustration, but it can be done right.

Shadow/Rise of the Wool Ball, I have played but not Sonic Robo Blast 2.

 

I'll look into them, that way I can get idea. The levels I designed was a mix of Platforming and Non-Platforming, mainly due to reviews and people who I know  that don't like platforming in FPS games... Figured I'd share the back story. I'm sure over time I'll redesign the levels.

 

Right now, I'm just finishing with touching up features like the weapons, enemies etc. I have been busy doing that for the last week and in my opinion, I think this version is better now when it comes to gameplay.

 

Thank you for your advice

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Just now, AlanjWeh89 said:

Right now, I'm just finishing with touching up features like the weapons, enemies etc. I have been busy doing that for the last week and in my opinion, I think this version is better now when it comes to gameplay.

 

Looking forward to it!

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1 minute ago, noisebloom said:

 

Looking forward to it!

Glad to hear bro. I am finally getting down the coding and wow it's a headache lmao

 

Since I got the idea of inheriting THINGS, most of the errors of GZDoom Builder are fixed, but that means whatever I inherited, are now giving me this "!"... smh lol

 

So, I'm going back through the levels and replacing them. I am debating about changing the level design on a few levels but that'll be later on for sure.

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18 hours ago, AlanjWeh89 said:

Shadow/Rise of the Wool Ball, I have played but not Sonic Robo Blast 2.

 

I'll look into them, that way I can get idea. The levels I designed was a mix of Platforming and Non-Platforming, mainly due to reviews and people who I know  that don't like platforming in FPS games... Figured I'd share the back story. I'm sure over time I'll redesign the levels.

 

Right now, I'm just finishing with touching up features like the weapons, enemies etc. I have been busy doing that for the last week and in my opinion, I think this version is better now when it comes to gameplay.

 

Thank you for your advice

 

Platforming and full 3d movement generally don't mix all that well, yeah. There are some examples of what platforming could do in an FPS, like Doom: The Golden Souls 1 and 2 (Takes a lot of inspiration from Mario games). SRB2 is the only one I'm aware of that does platforming at speed in an FPS engine (At least that you can find for free that I know of)... even if it is more of a Total Conversion (And doesn't really have any FPS elements other than jumping on some badniks and bosses)

 

Now that I think of it, some Heretic/Hexen levels had a touch of platforming elements too (If you have a copy of one laying around somewhere).  Or if you have any of the 3D  Mario or Sonic games laying around (Yes, I know a lot of the Sonic ones are bad for various reasons)

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12 hours ago, Traysandor said:

 

Platforming and full 3d movement generally don't mix all that well, yeah. There are some examples of what platforming could do in an FPS, like Doom: The Golden Souls 1 and 2 (Takes a lot of inspiration from Mario games). SRB2 is the only one I'm aware of that does platforming at speed in an FPS engine (At least that you can find for free that I know of)... even if it is more of a Total Conversion (And doesn't really have any FPS elements other than jumping on some badniks and bosses)

 

Now that I think of it, some Heretic/Hexen levels had a touch of platforming elements too (If you have a copy of one laying around somewhere).  Or if you have any of the 3D  Mario or Sonic games laying around (Yes, I know a lot of the Sonic ones are bad for various reasons)

Thanks for the info again. I looked in to the mods you mentioned and I can see what you mean by platforming.

 

I'm sure I'll edit the levels once more, but I'm gonna do some editing to the "THINGS" since those won't take long. I am finally getting the hang of coding. ;)

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I do think a mod like this does have potential to be really good if you embrace some of the more toony aspects of things.

 

I'm guessing you might also want to replay the original Jazz Jackrabbit games to find a final boss worthy of (At least) replacing the sprite of the boss.

 

Also another mod with some platforming I remembered is called Prodoomer, though I strongly suggest you play that on I'm Too Young to Die difficulty (Or with cheats) because oh boy.... the enemies and levels in that mod are quite the slogfest to get through.

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On 7/11/2019 at 6:54 PM, AlanjWeh89 said:

I tried to design a "CustomInventory" item for a Rapid Fire feature for LFG, but keeps freezing and crashing once picked up. Ended up removing the item completely... Will figure it out some day.

And if you try using "Inventory" instead of "CustomInventory" ?



Also I played it a bit but the lack of air control killed my first try.
Please add this in the scripts of every map:
 

Script "AirControl" ENTER
{
    SetAirControl(0.7);
}

This will allow to the player to change his direction mid-air if needed. So it should help having a more easy platforming and dodging attacks while jumping.

 

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10 hours ago, NerdyButLazy said:

Nice! Jazz Jackrabbit was a favorite of mine when I was a kid. Giving this a shot!

Enjoy! So I have made a lot of changes since this was posted. Once I'm complete, I'll post up the version I'm currently on

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5 hours ago, Dude27th said:

And if you try using "Inventory" instead of "CustomInventory" ?



Also I played it a bit but the lack of air control killed my first try.
Please add this in the scripts of every map:
 


Script "AirControl" ENTER
{
    SetAirControl(0.7);
}

This will allow to the player to change his direction mid-air if needed. So it should help having a more easy platforming and dodging attacks while jumping.

 

Thanks buddy! Will do

 

I haven't tried "Inventory" I don't believe. I will give it a try and let you know.

Edited by AlanjWeh89

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1 hour ago, AlanjWeh89 said:

Enjoy! So I have made a lot of changes since this was posted. Once I'm complete, I'll post up the version I'm currently on

Awesome. I'm eager to see the improvements you made!

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15 minutes ago, NerdyButLazy said:

Awesome. I'm eager to see the improvements you made!

All I can say at this point, they're definitely improvements buddy. ;)

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