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hardcore_gamer

Is Doom 3's level design bad?

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On 7/12/2019 at 8:40 AM, hardcore_gamer said:

is Doom 3's level design actually bad?

It's level design is exactly the style I like, where it doesn't rely on huge open areas, but interconnected rooms.  So to me, no, it's not bad.  It's damn near perfect.

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23 hours ago, Kristian Nebula said:

 

Absolutely, also the stutter/disorientation effect when you get hit added to the overall atmosphere and somehow knowing that my weapons aren't very effective unless my aim is perfect made it also much more uncomfortable in general.

Definitelyyyy.

 

I played this game religiously as a middle-schooler and frankly, Idk why the game gets put down so often.  Little demon babies, fun machine gun, dank chain gun, tons of demon variability, and this game.... had.... a lore! (plasma rifle was bullshit though, as it is in current dooms too.  Sorry I just love the Doom64 plasma rifle too much).

 

But yeahhhh the levels super tight, and relatively speaking, doom guy was a fatty that ran super slow lol

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