nWADDEN Posted July 13, 2019 How do I make it that an already existing Doom-monster drops something different? ex. Sergeant drops shells instead of Shotgun Using SLADE 3 by the way 0 Share this post Link to post
2 -TDRR- Posted July 13, 2019 What sourceport are you targeting? I'm going to assume it's ZDoom or one of it's derivatives. You would type the following in a DECORATE lump: ACTOR ShotgunGuyDropShells : ShotgunGuy replaces ShotgunGuy {DropItem "Shell"} And that's it. 0 Share this post Link to post
0 Rosh Fragger Posted August 8, 2019 How to achieve this using DeHacked? 0 Share this post Link to post
How do I make it that an already existing Doom-monster drops something different? ex. Sergeant drops shells instead of Shotgun
Using SLADE 3 by the way
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