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GhostPlayer

[WIP] Eternal Nightmare Revenge (Chill version) - Demo1

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Posted (edited)

 

Hello people

 

************************************

28/07/2019

 

 

I present a demo of the EternalNightmareRevenge. In which is the chill version, forget about the old difficulty that I put on my maps, this will be prepared for everyone :D

 

If you have any recommendations for editing whether difficulty, decoration or bugs let me know. (My english is sad ;.;)

 

NOTE:

* I recommend using gzdoom with openGL for a better experience

* Testing only in GZDoom

 

*Demo Wad (4 levels only): http://www.mediafire.com/file/4hbmxpl53e0od6c/EternalNightmareRevenge_Demo1.wad/file

 

Pics Map 1 to 4:

Spoiler

Screenshot_Doom_20190728_174812.png.56f0c8c656d2468ef78dfbc8db3bd0f6.pngScreenshot_Doom_20190728_174841.png.8a5a1f2ef2ea466ce389b0c1e7ac5c15.pngScreenshot_Doom_20190728_174910.png.69e2f344379396a9a1a5d56b6fe3855f.pngScreenshot_Doom_20190728_175015.png.2e1c4f266b41cbe020858a810a4add77.pngScreenshot_Doom_20190728_175112.png.11110dac003d98c5b2df9a940a10094e.pngScreenshot_Doom_20190728_175126.png.7d7501b5c834021b94eb2a2ebd241b6f.pngScreenshot_Doom_20190728_175242.png.e87b1bdb4160411f9432d84738ec51b6.pngScreenshot_Doom_20190728_175334.png.e8d02a025f3a0f21fb87f1c65795b0f3.pngScreenshot_Doom_20190728_175344.png.808638b7b6026ea4e07fda2043e0c6ab.png

 

Maps 6:

Screenshot_Doom_20190801_191829.png.9fc9d570838fdf1220af2b842a4e152c.pngScreenshot_Doom_20190801_191855.png.d94f6d3b2cb53504311d266c71d5ce2d.pngScreenshot_Doom_20190801_191646.png.ea81b16f1a87f893d50cda0b432c0b61.pngScreenshot_Doom_20190801_191727.png.d6df5ac302a5d4e488422b23078406a4.png

Screenshot_Doom_20190801_191744.png.94d3169da52e4253a23f6ec85397247d.png

 

 

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I want to go back to the old school, it might be a little different from the WADs that I do, but I want to improve myself and make the levels very fun :D

 

I present Eternal Nightmare Revenge the second part of the "Eternal Nightmare". Now much faster, short but intense maps. The wad will have 32 levels including secrets and super secrets. I'm currently editing it myself, I'll be updating whenever I can to keep them informed

 

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Screenshot_Doom_20190728_175407.png.d19fbe06f1ed883a21f4ec6555162eba.png

Screenshot_Doom_20190728_174940.png

Screenshot_Doom_20190728_175359.png

Edited by GhostPlayer : Update LInk

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28/07/2019

 

I present a demo of the EternalNightmareRevenge. In which is the chill version, forget about the old difficulty that I put on my maps, this will be prepared for everyone :D

 

Update the forum, now there is a download link to try the first 4 levels.

If you have any recommendations for editing whether difficulty, decoration or bugs let me know. (My english is sad ;.;)

 

NOTE:

* I recommend using gzdoom with openGL for a better experience

* Testing only in GZDoom

 

 

I hope you have fun in this demo >.<

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This is a Quick Test of the first 4 levels.

 

Start each map:

0:10 = Map 01

2:46 = Map 02

4:51 = Map 03

8:19 = Map 04

 

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Looks great, and very action-packed. I look forward to playing it.

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those new shots look awesome! I love the lighting contrast :D

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Posted (edited)
14 minutes ago, Tango said:

those new shots look awesome! I love the lighting contrast :D

 

I decided to use lighting effects, I started using them because of the recommendation you said in the other forum

Edited by GhostPlayer : acomodar la oración xD

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haha glad to hear, it looks great! the dynamic lights from the torches in shot #1 looks awesome, and I really like the difference between the light areas and dark areas in the rest of the shots

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