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What's wrong with this PSX TC version?

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Posted (edited)

So I found this doom psx version on these forums. https://drive.google.com/open?id=17yVrZRIM9NO6C3xPZr4Hemy1QOBnE3EZ 


I like it as its all in one file and doesn't give me sound problems (I was using other versions where the chaingun sounded bugged or just different)


Though, for some reason the enemies are floating, as seen in this video as well. https://youtu.be/3ojur98azsI?t=2m10s


Changing sprite clipping option in GZDOOM doesnt seem to fix this. (as it only would affect the dead sprites anyway if im right, so it's not the same issue as with some enemy randomizers.)


I was able to ignore it until I tried to get brightmaps to work, which resulted in the enemies eyes not being in line with the sprites https://steamcommunity.com/sharedfiles/filedetails/?id=1810808556



Any ideas?




edit: the file for the brightmaps is called "BrightmapsPsx_V2.wad"


Edited by eviltechno

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