CrocketRocket Posted July 25, 2019 (edited) So lets say you made a trap that lowers the floor and puts them into a dark room and light blinks on and off. Well I tried that and my eyes nearly burned. What would you suggest might be to make a dark room dangerous 0 Share this post Link to post
CrocketRocket Posted July 25, 2019 6 minutes ago, R4L said: Maybe a slow pulsing light instead? Tried it worked pretty well. Only issue is mostly how some lights blink slowly out of sync 0 Share this post Link to post
CrocketRocket Posted July 25, 2019 3 minutes ago, CrocketRocket said: Tried it worked pretty well. Only issue is mostly how some lights blink slowly out of sync Nvm fixed it. And learned that making blink lights where players cant see shit is a bad idea 0 Share this post Link to post
DoomSpud Posted August 12, 2019 Use flickering dynamic lights instead of sector lighting. Less epilepsy inducing and actually looks better. 0 Share this post Link to post
CrocketRocket Posted August 12, 2019 8 minutes ago, DoomSpud said: Use flickering dynamic lights instead of sector lighting. Less epilepsy inducing and actually looks better. I'll give it a shot once I get home 0 Share this post Link to post
ketmar Posted August 12, 2019 if you're targeting advanced sourceports, you can also play with light colors, and prolly create some effects with ACS. 0 Share this post Link to post