Sephiroth Posted October 22, 2002 i am not sure about how many effect zdoom has. here is what i see. all boom effects( i aint sure on that one) most, if not all bug fixes of the doom.exe 3d effects under/over spirits deep water swiming in water slants quake's weapons are editing more if someone knows the whole list i would like to see it. i am curious how many effects the latest version has. also what ports support 'TRUE' floor over floor 0 Share this post Link to post
Ultraviolet Posted October 22, 2002 Dehacked-in-wad. Not ZDoom specific, but... Additional DEH/BEX codepointers, mnemonic bit-flags for Things, etc. Scripting -- with creativity, there is very little limit to what effects one can create. Gooberman has even made interactive communication menus. Another fake floor-over-floor method. Or, rather, the ability to use Transfer_Heights to make the old fake floor-over-floor methods look more real. Additional screen-printing capabilities (in ACS). Custom fonts as well, so you can display any graphic on the screen to simulate a HUD or whatever. All I can think of right now... I suggest you read through the ZDoom phorums for more on effects and things people have done with them. It would be best to READ before posting, though, as nobody anywhere likes answering questions for people when the answers are just lying around... 0 Share this post Link to post
Kappes Buur Posted November 2, 2002 slopes cameras monster patrol path polyobjects hexen format almost forgot: mirrors 0 Share this post Link to post