Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
DooM_RO

What exactly do they mean by "meaningful choices" and "resource management"??

Recommended Posts

I wonder if they could make it where if a player hits a limit of lives, the current 1-up pick ups turn into health power ups like megaspheres/megahealth.

Share this post


Link to post
11 hours ago, whatup876 said:

I wonder if they could make it where if a player hits a limit of lives, the current 1-up pick ups turn into health power ups like megaspheres/megahealth.

 

Would still be OP because of how many there are.

Share this post


Link to post

you've not even played the game yet,  how are we already critiquing balance?

 

Share this post


Link to post
Posted (edited)
9 hours ago, MrGlide said:

you've not even played the game yet,  how are we already critiquing balance?

 

 

Based on what I have played in the previous game and based on what I have seen. I saw TWO fuel canisters in one of the arenas and the player always had more than 3-4 lives at a time and they were quite easy to get to. If you get two, even one fuel canister each arena then you basically have infinite ammo.

Share this post


Link to post
Posted (edited)

what difficulty where they playing on in the video? nightmare, ultra nightmare? I highly doubt it was those two so that footage doesn't really apply to us now does it?

Share this post


Link to post
17 minutes ago, MrGlide said:

what difficulty where they playing on in the video? nightmare, ultra nightmare? I highly doubt it was those two so that footage doesn't really apply to us now does it?

 

IIRC the difficulty settings didn't change the amount of pickups in Doom 2016.

Share this post


Link to post

its fine, complain about a games balance before its even out yet like it's not a silly thing to do rather addressing directly worries that the game will be made too easy, which I doubt it will, but we'll see.

Share this post


Link to post

@DooM_RO Yes theory crafting, comparison to previous titles and gameplay from development builds have always been a good measuring stick for how balanced a game will be. 

Share this post


Link to post
14 hours ago, MrGlide said:

its fine, complain about a games balance before its even out yet like it's not a silly thing to do rather addressing directly worries that the game will be made too easy, which I doubt it will, but we'll see.

 

Everyone has to complain about something.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×