Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

GZDoom Screen Glitch Problem?

Recommended Posts

So I was playing some of the WADs a lot of people sent in to Vinesauce Joel and I was playing one of them when I noticed the sky looked like this:


Compared to Joel's gameplay of it, it doesn't have this sky issue.


How do I fix this skybox glitch? I'm using GZDoom g4.1.3 64-Bit on Windows 10 Pro.


(p.s. the WAD is Spooky Castle by Toxicoow, just to give credit)

Share this post

Link to post

My first suggestion is to try running that particular wad in OpenGL mode, as your screenshot shows software renderer banding that the Joel screenshot does not and that there are some skyboxes which require OpenGL IIRC

Share this post

Link to post

I found the fix! Hopefully this thread gets locked:


I changed the render mode in GZDoom from Softpoly Render to Hardware Accelerated!

Share this post

Link to post

I thought as much... wait, you were using Softpoly and not regular Software? Not that I'd encourage you to fix what isn't broken when you found a solution but... huh.

Share this post

Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now