carter Posted July 29, 2019 I am now making a new wad, with 2 maps. Please give me some tips and tricks to improve this as much as possible, or Tricks and Traps! (Reference to doom2.wad) (Tested With GZDoom 4.1.3) Here's some screenshots in Ultra-Violence (Skill 4) (Note: These images are in random order.) (Note 2: Map 1 is still under development, Map 2 is not even a map yet.) So, tell me things I can use, and improve this as much as possible. Judge by the screenshots if you are looking for anything stupid, something I need to fix, or something I can improve. I will post more screenshots in the comments, later when I have more to show. If you have questions, leave it in the comments. 0 Share this post Link to post
Archanhell Posted July 29, 2019 First of all, as I haven't played the WAD yet I can't tell much myself, but judging by there I just could give you a reminder to remember Ammo balance at all times. That means, don't give too much ammo nor a scarce of it, the number of mid-tier demons such as the Cacodemon or Hell Knights on a tight space is never good, give enough space for the player to move in, specially on the Cacodemon picture. The Hell Knight area looks too narrow too, expand it a bit more and be sure to give some cover, maybe. Same goes for the Chaingunners, there are too many that can quickly kill the player if low on Health or Armor, thus adding some cover or, on the other hand, deleting some of them would be better and the gameplay would be much preffered like so, I think. Any other thing I will try to answer though I will leave soon, so yeah, good luck on this. 1 Share this post Link to post
carter Posted July 29, 2019 1 minute ago, Archanhell said: First of all, as I haven't played the WAD yet I can't tell much myself, but judging by there I just could give you a reminder to remember Ammo balance at all times. That means, don't give too much ammo nor a scarce of it, the number of mid-tier demons such as the Cacodemon or Hell Knights on a tight space is never good, give enough space for the player to move in, specially on the Cacodemon picture. The Hell Knight area looks too narrow too, expand it a bit more and be sure to give some cover, maybe. Same goes for the Chaingunners, there are too many that can quickly kill the player if low on Health or Armor, thus adding some cover or, on the other hand, deleting some of them would be better and the gameplay would be much preffered like so, I think. Any other thing I will try to answer though I will leave soon, so yeah, good luck on this. Thank you for this. 1 Share this post Link to post