Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • 0
Kuleshoff

Light effect

Question

Tell me how to make a similar effect with lighting? I understand that this is somehow connected with the gradient and transparency, but I don’t understand how.

1light_enhancec.jpg

1light_enhancee.jpg

Share this post


Link to post

7 answers to this question

Recommended Posts

  • 2

What you need for this are two things:

1) A picture of a gradient (something like this)

2) UDMF map format (I think, it's UDMF only)

 

Then you simply use that gradient as a midtexture. In UDMF you can set its render style to additive and play around with the amount of translucency thus changing the intensity of this effect.

Share this post


Link to post
  • 1

It can also be done in Hexen format, but it's a little bit more complex because it needs to use a line special to set the translucency.

 

The effect itself is just a texture of the gradient used with additive translucency, nothing complicated here. With a proper TRANMAP it can even be achieved in Boom.

 

 

Share this post


Link to post
  • 0

Thanks! I thought that this is done without texture, only with color gradient and transparency.

Share this post


Link to post
  • 0

Everything worked out! In the UDMF format, the PP_START and PP_END markers are not needed?

Screenshot_Doom_20190810_080716.png

Share this post


Link to post
  • 0

Image1.jpg.ea257b2dd548e95654d8c7ec389a1263.jpg


No gradient texture required.

Sector fade colour set and then fog density raised.
 

Share this post


Link to post
  • 0

Yeah but with this you have a even column of "fog/light" extending over the whole sector and not those cool light fall offs like in the example pictures.

Share this post


Link to post
  • 0
15 hours ago, elend said:

Yeah but with this you have a even column of "fog/light" extending over the whole sector and not those cool light fall offs like in the example pictures.

 

I mostly stick to dynamic lighting anyway... looks better.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×