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Gunrock

Best way to use dyanamic lighting in large open areas?

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Hello!!

 

My maps all have large open areas with the sky showing. I dont want to create multiple sectors tricks to simulate light gradient (too slow and tedious). GZDoom has multiple dynamic light options that I'm not too familiar with. What is the best dynamic light placements to use and how to properly place them in huge large open ended areas throught the map?

 

Thanks in advance!

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