Gunrock Posted August 10, 2019 Hello!! My maps all have large open areas with the sky showing. I dont want to create multiple sectors tricks to simulate light gradient (too slow and tedious). GZDoom has multiple dynamic light options that I'm not too familiar with. What is the best dynamic light placements to use and how to properly place them in huge large open ended areas throught the map? Thanks in advance! 1 Share this post Link to post
JadingTsunami Posted August 10, 2019 I think the effect you're trying to create is here: https://zdoom.org/wiki/GLDEFS#Glowing_flats If you apply this to the appropriate sky flat (e.g., F_SKY1), it will cast a light gradient on the walls coming "down" from the sky. 2 Share this post Link to post
Gunrock Posted August 11, 2019 Thank you! Never thought about using glowing flats ;) 0 Share this post Link to post