Hello all,
I am making a map for Doom 1 (replaces E1M1) and testing in Crispy Doom 5.5.2. I created a fast door that opens and closes via repeatable walkover triggers (106 - WR Door Open Stay (fast) and 107 - WR Door Close Stay (fast)). The door opens and closes fine, but I noticed that in Crispy Doom, the door closing sounds will play when the player crosses the closing trigger lines, even if the door is already closed. This does not happen when testing in GZDoom 1.8.2.0. Is this an old Doom quirk that I just forgot about, or am I doing something wrong? It seems weird that it's only doing it for the door closing sounds, not the opening sounds.
See the attached wad for examples of the problem. The circular "door" in the middle of the room is the effect I'm trying to create. The normal-looking door in the east wall is just a check to make sure the problem doesn't have anything to do with the shapes I was making. Walk over the light/dark areas to trigger the doors and sounds.
I tried searching but couldn't find any existing discussions about this issue. Any advice or workarounds?
Hello all,
I am making a map for Doom 1 (replaces E1M1) and testing in Crispy Doom 5.5.2. I created a fast door that opens and closes via repeatable walkover triggers (106 - WR Door Open Stay (fast) and 107 - WR Door Close Stay (fast)). The door opens and closes fine, but I noticed that in Crispy Doom, the door closing sounds will play when the player crosses the closing trigger lines, even if the door is already closed. This does not happen when testing in GZDoom 1.8.2.0. Is this an old Doom quirk that I just forgot about, or am I doing something wrong? It seems weird that it's only doing it for the door closing sounds, not the opening sounds.
See the attached wad for examples of the problem. The circular "door" in the middle of the room is the effect I'm trying to create. The normal-looking door in the east wall is just a check to make sure the problem doesn't have anything to do with the shapes I was making. Walk over the light/dark areas to trigger the doors and sounds.
I tried searching but couldn't find any existing discussions about this issue. Any advice or workarounds?
fast_door_WR_test.zip
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