Theshyguy489 Posted August 12, 2019 (edited) Thanks to all the criticisms from Bellator I have reworked my debut WAD. Bellator Reworked A 10 map Wad with some experimental levels. MAJOR CHANGES -More maps have continuity -Map01; hit-scan maze removed and changed, added new secrets -Map02; more rooms have been added -Map11; (secret level) has been removed for quality control -Map04; made progress more obvious and not hidden by secrets, Waterworld expanded -Map09; new secrets, made more room to fight ambush -Map10; HUGE rework, almost completely new! There are other minor changes with balancing and look. I do not plan on making another rework but please give me criticism. Download: https://drive.google.com/open?id=1EWcc3W5SVgtJRQT4imcOTUTTnsyK8lsw Requirements: GZdoom Crouching and jumping Mouselook Map02 (SSSSHH) is a bit tricky when using Brutal Doom. Heres some tips; Use jump-kick to get over the water, Do not hit the water, Do not jump down onto anything, Melee is silent. Brutal Doom messes with footstep sounds. Edited August 13, 2019 by Theshyguy489 2 Share this post Link to post
Theshyguy489 Posted August 13, 2019 On 8/12/2019 at 4:04 AM, Misty said: No screenshots to showcase your remake? ok, fixed 1 Share this post Link to post
Sir Hattington Posted August 13, 2019 (edited) I played both the original and this. It feels the same way, and despite being a rework, most of the rooms look how they originally did with no new detail or lighting. The new map 10 is better than the old one. But fighting cyber demons got boring after the original version, I would have rather had instead of the four cyber demons, you used a bunch of other enemies to make the fight more interesting. When I played the original I was having a fun shooting time, but the second time through, It felt boring. I think you should have remade this WAD a while after you made the original, because the difference between this one and the original is abysmal, It seemed like I was playing the same thing again. 0 Share this post Link to post
Sir Hattington Posted August 13, 2019 Also, map 11 was my favorite map in the original Bellator. I don't understand why you removed it. 0 Share this post Link to post
Theshyguy489 Posted August 15, 2019 OK, I changed my mind. I'm going to do a FULL rework. I will make all the levels feel new and add more detail. And I will remake MAP11. This will take a while. 0 Share this post Link to post
Sir Hattington Posted August 15, 2019 Just now, Theshyguy489 said: OK, I changed my mind. I'm going to do a FULL rework. I will make all the levels feel new and add more detail. And I will remake MAP11. This will take a while. You should not do a full rework right now. Because your skill level seems to be about the same, so it wont make a difference. Don't rework this WAD again, I can tell that you really like it and that you wan't it to be the best that it can be but you have to put it down for now and do something else. 1 Share this post Link to post
Super Mighty G Posted August 15, 2019 Hattington is right. You shouldn't spend so much time continually refining maps as it could theoretically never end. Decide when something is finished then cut it off, learn from it and move on to your next idea. 1 Share this post Link to post
Magicana Posted August 15, 2019 Learn from what you did and make new maps. The problem with trying to constantly refine old maps is you don't learn anything new. 1 Share this post Link to post
anotak Posted August 24, 2019 hey, i haven't had a chance to play the reworked version but https://andrewyoderdesign.blog/2019/08/04/the-door-problem-of-combat-design/ i think you should check this page out, it explains what i was trying to say in my post about the previous version a lot better than i ever could 0 Share this post Link to post
Theshyguy489 Posted August 31, 2019 On 8/15/2019 at 1:59 PM, Super Mighty G said: Hattington is right. You shouldn't spend so much time continually refining maps as it could theoretically never end. Decide when something is finished then cut it off, learn from it and move on to your next idea. Don't worry guys. This current rework was lazy. What im working on now will surprise you. The real rework is coming but it will take some time as I am slow to work. I have actually learned a lot and I'm going to incorporate that into the maps. 0 Share this post Link to post