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jeroa

why does this happern?

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It's hard to say without seeing any of the map in the editor but try using a different nodebuilder. If it's Doom Builder X or GZDoom Builder just press F6 and the game configuration window should pop up. Select the game configuration you normally use on the left and then switch to the "Nodebuilder" tab.

 

All nodebuilders are there for a reason so try them all. In particular i would encourage you to try BSP, glBSP and zokumbsp. Those are the ones i know help avoid most visual errors so maybe you will find some luck with them.

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Are the anomalies showing up as a single Linedef in the editor?

Are they part of an actual Linedef? If so, check both front and back for an applied upper texture and remove it with a - . 

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the anomalies persisted after trying out the nodebuilders

 

when in view mode this is the only angle on which i can see the door anomaly

 

https://imgur.com/NRaw3cD

 

and this step won't take textures, but when testing the map it is somehow textured

 

https://imgur.com/oV1801B

 

i did switch back and forth between gzdoom builder and builder x, could that have something to do with this?

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Well, if you can, post map here for investigation? Builder shots from map plan where anomalies appear would be useful too. 

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