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looking for advice on wad

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Posted (edited)

what would be some texture choices to make this map look less crappy? is the play too bad?




update: https://drive.google.com/open?id=18r7f555tH7ACzIJy5Zueoces1S3xTn0x


:update . https://drive.google.com/open?id=1u59xCZA5pHLYRNqouTtH1IvQ8fAvmdqx


update: https://drive.google.com/open?id=1gO7cLVOxKx8ot2WMthXGmPg_bst-Nz1O


i texted using zdoojm






Edited by jeroa

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Posted (edited)

Looks fine. Haven't played it yet but i will later today.

The door width is too big for that door texture so it looks a little weird. Try using 64mp (map pixels) so that the door texture will perfectly fit the space. 


Some areas look a little spartan IMO so maybe try adding a little detail there. 


I'll take a closer look later. 


Don't forget these hotkeys! :


A = auto align texture (horizontally)

A + Control = auto align texture (horizontally AND vertically)

Shift + Left click = flood select texture

Shift + Left click + Control = flood select texture (same height only)


Edited by PeterMoro : spelling

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27 minutes ago, jeroa said:

how can i make it so that the revenant and caco dont wake up when i shoot?


By setting the ambush flag.

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Just played it (Sorry, non-updated). Pretty good so far. Some areas are a bit too dark but mostly clever use of lighting. It's a bit tricky to get out of the kitchen, once you are in there. The switch in the refrigerator didn't work. 

Texture-wise, it doesn't really matter too much because most of the map is very dark LOL. Also, there's lots of action so details are easily missed. 

Apart from that this map is pretty cool with some cool house details. Keep going. 


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