Foebane72 Posted August 15, 2019 One thing I have noticed about Doom 2016 is how the physics of small objects like skulls and so forth behave very much the same way that Doom 3 did. In fact, it is almost identical in every way. Did they simply reuse the code? It wasn't perfect to begin with. 0 Share this post Link to post
MadGuy Posted August 15, 2019 Well they used BFG code as a base (I guess). 0 Share this post Link to post