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Foxhead

Darkwater Mod/TC/Idk

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NewCanvas3.png.fe66e528c4f6fd5e82c5424fcbd999d0.png

The Darkwater Mod/TC/Idk its a project that i wanted to make a long time ago, but since my PC is not so cooperative i had difficult find a place to start, but i find Doom II and i think Gzdoom is a good place to start.

so... this topic is a list of Features and Ideias for this Project that will may be or not be on the final product, mostly because will be rejected or not worth going trough it.

I don't know if is better put this here in DoomWorld or in the Zdoom Forum. Maybe put in Zdoom Forum.

 

Inspirations:

- Silent Hill.

- Metro Exodus.

- Doom 3.

- Blade Runner.

- Lost in VivO.
- The Doom II mod/addon Hideous Destructor.

- Hexen/Herectic.

- Half-life 1 and 2.
- Darkwood

(maybe add more later if i remember)

 

Some Features:

- Footstep sounds.

- Different Monsters.

- Ambient Sounds.

- More Tactical style.

- The Character name is Samuel

- the ambient of the game will take place in a fictional city in Germany.

 

Personal Notes:

Finish Weapons Sprites and Decorates

Make some codding shit besides weapons

- Levels (A giant City with you can enter in some buildings)

- Make the new monsters

 

Weapons and Use-Items:

Axe

- Police Pistol

- Revolver

- Colt pistol

- Trench-Gun

- Model 1887 Shotgun

- Model 1887 small barrel Shotgun

- Side-by-side Shotgun

- Rifle

- Mp40

- Mp44

- Machine-gun

- Heavy Machine-gun

- Grenade Launcher

- Grenades

- Claymore mine

- Flamethrower

 

- Flares

- Sentry-gun (To be Deployed)

 

More guns and Items may be added soon.

 

Gameplay Mechanics:

- Some monster don't die in first fatal kill, like in Brutal Doom.

- All weapons reload.

- Winter Storms happen sometimes in outside places (maybe will be rejected).

- Buildings with light sources will run out of energy randomly.

- Staying too much time in the dark will make a monster (custom monster: Dark place Being) come and kill will (they kill you in one Hit) use the flashlight to stay alive.

Crates need to be open.

- You no longer can automatically grab items from the ground, you will need to press E to pick it up (maybe be rejected or Can be disable in options).

- Players can Confuse the Monsters or Stun them with flashlight (turn it on and off really fast or turn on in very dark places).

- Players can pick up rocks or empty magazines of ammo to call Monsters attention (or trow them at their heads to make some damage, this will also confuse them).

- Players can make a Fireplace to regenerate Health.

 

Edited by Thfpjct : More Weapons and Items added to list.

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There's nothing wrong with pixel art! Could use some clean up (some jaggy pixels) but other than that this project sounds nice. You don't have Germany as a setting so often (apart from Blade of Agony, I guess?!) and I generally love mods / games with a Silent Hill vibe.

 

Keep us posted!

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40 minutes ago, elend said:

There's nothing wrong with pixel art! Could use some clean up (some jaggy pixels) but other than that this project sounds nice. You don't have Germany as a setting so often (apart from Blade of Agony, I guess?!) and I generally love mods / games with a Silent Hill vibe.

 

Keep us posted!

Thanks! I being kinda down about making all this, because it is obviously: hard as heck. but i want to tell a history in some way, and since i am not good at writing a book or drawning a comic, a game sounds more interesting and fun to me.

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I must admit this looks pretty cool, I will keep up an eye out for every update you post in here.

If you need help or something with things such as story stuff, weapon or monster lores, etc, I could give out a hand as I like doing story-related stuff, but that's up to you.

Also I really love Pixel Art, so your Mod will be awesome with such art-style, like Elend said check out for those jaggy pixels there, or well, those checkered-pixels, if you can keep an eye for that and maybe remove it or clean it up a bit it will look way better than it already looks :p

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7 minutes ago, Archanhell said:

I must admit this looks pretty cool, I will keep up an eye out for every update you post in here.

If you need help or something with things such as story stuff, weapon or monster lores, etc, I could give out a hand as I like doing story-related stuff, but that's up to you.

Also I really love Pixel Art, so your Mod will be awesome with such art-style, like Elend said check out for those jaggy pixels there, or well, those checkered-pixels, if you can keep an eye for that and maybe remove it or clean it up a bit it will look way better than it already looks :p

Thanks alot! i have some doubts about the history and stuff, once a cleared a bit i maybe call your help. thx again.

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2 minutes ago, Thfpjct said:

Thanks alot! i have some doubts about the history and stuff, once a cleared a bit i maybe call your help. thx again.

No problem :D

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This art style looks KICK-ASS! Im interested how Silent Hill and blade runner is going to be mixed into this but I am fully interested how this will come out. 

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44 minutes ago, DoomedFox said:

This art style looks KICK-ASS! Im interested how Silent Hill and blade runner is going to be mixed into this but I am fully interested how this will come out. 

Thanks! i will not mix SH and BR, its more about the atmosphere and concepts of them that i am inspiring, not mixing.

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Update on what i am doing:

Hey, long time no see. Anyway, Unfortunate im currently making a pause on the project, because i am not felling good or either in the mood to do this things right now, i don't know when im going to continue/come back, at least i gonna trying to leave my mind a get bit more clear and calm for everything. thanks for the support, see ya!

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little updates:

More things have been added to the INSPIRATIONS list.

I am back at making the mod, pause break is over.

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Question:

What do you think about "Parkour Movement" in a game like Darkwater?
Ex:

- Running on walls.

- Climb Edges.

- Hookshot

etc...

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Pretty good so far overall, though maybe you could add uh.. something related to water on the logo? Like small waves below "dark"

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Update:

Logo has been changed.

Final Stage of the Character Designs.

image.png.9d96f9b1d9f68f796a77f686cd5904a4.png image.png.aad374ae2995176bea372b41efd1d77d.png(screenshots of the original image, because it's too large.)

Samuel                 and                     Alexander

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Update:
I Think i gonna give up making the weapons sprites, because nothing is looking good to me, it doesn't feel like the right style for the game.

I going to try to make only if i don't find it sprites online.

 

p1.png.1c236ec971dab53064b281887ead2081.pngpistolstart.png.4cb2a0476e398f6843c0f23d941a8a93.pngpistol740.png.90f6bfee53c29ccdee5df964a24b33e7.pngpistol744.png.cdaa3d2e7753f38cb77fb90e27c5af8e.png

This one is older

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Important Update:

The "you have" list has been changed to "Weapons and Use-Items".

Weapons will no longer have iron-sights, but they still have Reload (some of them).

More weapons and Items have been added, and substituted.

image.png.c27c78f750a3df2003e31fd970c9ff1d.png

Screenshot of the list in my desktop.

 

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