Sunbeam Posted August 22, 2019 (edited) Hello everyone! This is BorderDoom, a mod for Doom which adds Borderlands gameplay elements to Doom. The main ideas for this mod are: weapons with random properties including: damage, number of bullets fired, firing speed and accuracy shields that recharge when not being attacked players and monsters have levels which make them stronger DOWNLOAD HERE: 1.0 release trailer: Changelog: Spoiler 1.2 - new game mode: "preset" (enemies get stronger with each map) - show ammo count in inventory screen - reduced enemy health: -25% for Baron of Hell and Pain Elemental, -33% for Spider Mastermind and Cyberdemon - only compare weapon pickup stats when having the same weapon type selected - fixed player shield having wrong shield points when entering a map - fixed shield recharge with higher level shields - smaller bugfixes 1.1 - added the ability to go to any previously visited map - added the option to completely disable weapon recoil - items dropped by monsters now have the monster's level - equipping a weapon automatically loads it with ammo - some new item pickup and inventory sounds - bugfixes Join the Sunbeam Discord for discussion and feedback! https://discord.gg/K9AeByXyMu Additional information ------------------------- Here is a video that shows some of the weapon types in the mod: And in this video you can see an overview of the gameplay features of the mod: BorderDoom Demon Staff vs Nuts2.wad: Playthrough of map 1 to 5 from Doom 2: ----- Some more information (and an older gameplay video) can be found on the ZDoom forums: Thread on ZDoom forums Edited February 26, 2021 by Sunbeam 15 Share this post Link to post
Sunbeam Posted September 6, 2019 (edited) Hi guys! I just uploaded a new video with an overview of the mod's new gameplay features. Have fun! 😊 0 Share this post Link to post
TheNoob_Gamer Posted September 6, 2019 (edited) IMHO... Spoiler With the exceptions of some special TCs/WADs (Doom 64 Retribution for instance), (G)ZDoom mods aren't really welcome here and are generally unpopular, especially gameplay mods. People won't insult, mock you or something like that though, but I think you are better staying in your ZDoom thread. That is just my personal opinion from months of looking at this forum board. Other than that, your mod seems decent. Any info on the release date? Edited September 6, 2019 by TheNoob_Gamer 0 Share this post Link to post
D4NUK1 Posted September 6, 2019 14 minutes ago, TheNoob_Gamer said: IMHO... Hide contents With the exceptions of some special TCs/WADs (Doom 64 Retribution for instance), (G)ZDoom mods aren't really welcome here and are generally unpopular, especially gameplay mods. People won't insult, mock you or something like that though, but I think you are better staying in your ZDoom thread. Other than that, your mod seems decent. Any info on the release date? Why that? I think everyone should be free to post his mods where he wants. I look's cool and im want to try just because i can't play Bordelands 2 at the moment. 4 Share this post Link to post
TheNoob_Gamer Posted September 6, 2019 Just now, jamondemarnatural said: Why that? I think everyone should be free to post his mods where he wants. I look's cool and im want to try just because i can't play Bordelands 2 at the moment. I also think the mod and its execution works really well, from those 2 videos. 1 Share this post Link to post
Sunbeam Posted September 9, 2019 On 9/6/2019 at 3:36 PM, TheNoob_Gamer said: IMHO... Reveal hidden contents With the exceptions of some special TCs/WADs (Doom 64 Retribution for instance), (G)ZDoom mods aren't really welcome here and are generally unpopular, especially gameplay mods. People won't insult, mock you or something like that though, but I think you are better staying in your ZDoom thread. That is just my personal opinion from months of looking at this forum board. Other than that, your mod seems decent. Any info on the release date? I did not know about this "rule". Where did you read that? Thank you. 😊 There are still some things left to do like testing and balancing. But other than that I think that a release in a couple of weeks seems realistic. 👍 1 Share this post Link to post
DoodGuy Posted September 9, 2019 45 minutes ago, Sunbeam said: I did not know about this "rule". Where did you read that? Thank you. 😊 There are still some things left to do like testing and balancing. But other than that I think that a release in a couple of weeks seems realistic. 👍 Its not a rule, but generally people on Doomworld ignore gameplay mods and come here just for maps. 4 Share this post Link to post
Payload4367 Posted September 9, 2019 On 9/6/2019 at 9:36 AM, TheNoob_Gamer said: (G)ZDoom mods aren't really welcome here and are generally unpopular, especially gameplay mods. This seems odd, considering they give out Cacowards to mods. And to say they are not welcome here, seems rude. 3 Share this post Link to post
meapineapple Posted September 9, 2019 46 minutes ago, Payload4367 said: This seems odd, considering they give out Cacowards to mods. And to say they are not welcome here, seems rude. 100% agreed. TheNoob_Gamer's comment wasn't very relevant or accurate. @Sunbeam thank you for sharing your mod with us! I'm not sure it's something I'd personally want to play Doom with, I didn't really enjoy what I played of the Borderlands series all that much, but your mod looks well-made for sure. 7 Share this post Link to post
Horus Posted September 9, 2019 Interesting concept @Sunbeam, thanks for sharing! 0 Share this post Link to post
TheNoob_Gamer Posted September 9, 2019 (edited) Should have made my point clearer, as I wasn't trying to attack the mod and the author himself in any kind of way. I even think the mod and the concept itself is cool. What I meant is this board prefers maps, Dehacked stuff to gameplay mods; and generally it is not a good way to post your gameplay mod on Doomworld to gain popularity, unless you have a huge background and you are a well known member. It is my personal opinion from years of lurking on Doomworld, so take my word with a grain of salt. Edited September 9, 2019 by TheNoob_Gamer 2 Share this post Link to post
Nevander Posted September 9, 2019 (edited) This forum is called WADs & Mods, which also includes the word projects in its description. I think this falls under Mod and project don't you guys? Honestly any Doom engine game project should be welcome here. If need be, split up the forum into Maps/Mods like ZDoom did a long while ago. On-topic: I love the Borderlands games and this concept is really cool. I've seen this before I think but it was a long time ago. Keep up the good work. Watched the first video, might want to tone down that recoil a little lol Edited September 9, 2019 by Nevander 5 Share this post Link to post
D4NUK1 Posted September 9, 2019 (edited) 43 minutes ago, Nevander said: Watched the first video, might want to tone down that recoil a little lol Just loot a Hyperion weapon ;P Just kidding, should be tweaked a little to not mess with the camera. 0 Share this post Link to post
ReaperAA Posted September 9, 2019 On 9/6/2019 at 6:36 PM, TheNoob_Gamer said: (G)ZDoom mods aren't really welcome here and are generally unpopular, especially gameplay mods. People won't insult, mock you or something like that though, but I think you are better staying in your ZDoom thread. Unpopular? Yes But "aren't welcome here"? Nope. This is complete BS. Anyone is free to post their doom related work here, even if its a gameplay mod and made for GZdoom. Of course I do recommend the author to also post the mod on Zdoom forums if he wants more people to try it. 2 Share this post Link to post
TheNoob_Gamer Posted September 9, 2019 (edited) 1 hour ago, ReaperAA said: Unpopular? Yes But "aren't welcome here"? Nope. This is complete BS. Anyone is free to post their doom related work here, even if its a gameplay mod and made for GZdoom. Of course I do recommend the author to also post the mod on Zdoom forums if he wants more people to try it. Yeah, I went a little bit too far there, I'd admit. Anyway, the author has posted this project on ZDoom forums already, in fact, the project has been existed for like 6 years. Edited September 9, 2019 by TheNoob_Gamer 2 Share this post Link to post
magicsofa Posted September 9, 2019 As long as it doesn't include bosses with 20,000 hit points that take 2 hours to defeat, and other generally sluggish gameplay, it's a good idea. I only played Borderlands 2, and I heard the first game was better about this, but man it really gets into serious rinse-and-repeat gameplay when you get to high levels. I used to actually fall asleep when playing co-op, lol. 0 Share this post Link to post
Dark Pulse Posted September 9, 2019 3 hours ago, TheNoob_Gamer said: What I meant is this board prefers maps, Dehacked stuff to gameplay mods; and generally it is not a good way to post your gameplay mod on Doomworld to gain popularity, unless you have a huge background and you are a well known member. While people definitely prefer maps, I think if anything they should post it wherever it's relevant. That includes Doomworld. If you're not interested, you just ignore the topic, after all. 3 Share this post Link to post
Sunbeam Posted October 4, 2019 Thank you guys for your feedback! 😊 I just made a new video using the Demon Staff on Nuts2.wad. Please see the first post! 2 Share this post Link to post
piratekingjay Posted October 7, 2019 I really like this idea. The thought of randomized weapons rather than just weapon types I feel like would add a fresh feel to doom. 0 Share this post Link to post
Sunbeam Posted October 12, 2019 Update: A gameplay video of map 1 to 3 of Doom 2 with BorderDoom. (see first post) The mod will be released on 18.10.! 3 Share this post Link to post
Armolitskiy Posted October 12, 2019 39 minutes ago, Sunbeam said: Update: A gameplay video of map 1 to 3 of Doom 2 with BorderDoom. (see first post) The mod will be released on 18.10.! nice! 0 Share this post Link to post
Sunbeam Posted October 18, 2019 BorderDoom 1.0 released! See first post for download. 0 Share this post Link to post
Doomenator Posted October 19, 2019 The weapon recoil system is absolutely unplayable. 0 Share this post Link to post
Sunbeam Posted October 19, 2019 I'm sorry to hear this. Obviously this is a matter of taste. Since I liked Borderlands and that game had this as well it wasn't a problem for me. 2 Share this post Link to post
Armolitskiy Posted October 19, 2019 I don’t know why, but this mod is not so cool as it seemed to me before. Looking at the trailer and screenshots, I thought it would be a very good mod. But, as soon as I played, I realized that he is not bad, but not good. 0 Share this post Link to post
Doomenator Posted October 19, 2019 10 hours ago, Sunbeam said: I'm sorry to hear this. Obviously this is a matter of taste. Since I liked Borderlands and that game had this as well it wasn't a problem for me. If you do such a recoil weapon, then add the ability to disable it. The main problem is the strong displacement of the sight after the shot. Just try to play your mod using only the keyboard and freelook option. You will understand what I mean. 0 Share this post Link to post
Philnemba Posted October 20, 2019 (edited) Two issues I came across: 1. The awful recoil so maybe lower it a bit to tolerable levels? 2. Ammo seems scarce and limited due to bad ammo drop RNG so maybe increase drop rate for ammo or guaranteed random ammo drop with a possible weapon or armor drop? Quote I'm sorry to hear this. Obviously this is a matter of taste. Since I liked Borderlands and that game had this as well it wasn't a problem for me. Honestly Borderlands had better recoil control than what your aiming for. 0 Share this post Link to post
joepallai Posted October 20, 2019 This looks very cool and as a huge Borderlands fan this might be just what I need to spice up my Doom. Downloading now... 0 Share this post Link to post
Sunbeam Posted October 20, 2019 On 10/19/2019 at 2:51 PM, Armolitskiy said: I don’t know why, but this mod is not so cool as it seemed to me before. Looking at the trailer and screenshots, I thought it would be a very good mod. But, as soon as I played, I realized that he is not bad, but not good. Again I am sorry to hear this. If you can please find out what you don't like and tell me. 17 hours ago, Doomenator said: If you do such a recoil weapon, then add the ability to disable it. The main problem is the strong displacement of the sight after the shot. Just try to play your mod using only the keyboard and freelook option. You will understand what I mean. This is something I did not think of - I'm always using mouselook. Noted! 52 minutes ago, Philnemba said: Two issues I came across: 1. The awful recoil so maybe lower it a bit to tolerable levels? 2. Ammo seems scarce and limited due to bad ammo drop RNG so maybe increase drop rate for ammo or guaranteed random ammo drop with a possible weapon or armor drop? Honestly Borderlands had better recoil control than what your aiming for. Maybe I have to revisit Borderlands and see how they did it. 😉 I might have an idea regarding the ammo. Will look into it. 👍 45 minutes ago, joepallai said: This looks very cool and as a huge Borderlands fan this might be just what I need to spice up my Doom. Downloading now... Have fun! Please give your feedback once you have played it. 1 Share this post Link to post
Sunbeam Posted October 26, 2019 So a full week has passed and the mod got more downloads. Do any more people want to comment on this? What's the highest level you got? 0 Share this post Link to post