bartexl09 Posted August 22, 2019 (edited) I have a problem with a switch , set a linedef with a tag same as the door's sector , lines are facing outwards . When cursor is on the linedef , sector highlights properly , despite that , the switch still doesn't work . switch's linedef : door's sector 0 Share this post Link to post
DynamiteKaitorn Posted August 22, 2019 Try placing the switch against a wall, rather than halfway across a room. Using a mid-texture for a switch can get rather messy (Some DooM engines may not even register it as a switch (cannot confirm)). 1 Share this post Link to post
Mr.Rocket Posted August 22, 2019 (edited) Looks like DB1? It's hard to tell from just a screenshot. That said, I have 2 questions: 1. If the door face linedefs and its sector are the only thing that's tagged, then it should work. 2. But If the switch is on the small 42x? sector you have at the bottom of the screenshot, then that's the line def that needs flipped and tagged to your door sector. 1 Share this post Link to post
Kappes Buur Posted August 22, 2019 (edited) 1 hour ago, Mr.Rocket said: 2. But If the switch is on the small 42x? sector you have at the bottom of the screenshot, then that's the line def that needs flipped and tagged to your door sector. Mr.Rocket is correct. The switch linedef is indeed the culprit. Flip it and the door will work. 2 Share this post Link to post
bartexl09 Posted August 23, 2019 Great ! flipping the linedef worked ! thanks 0 Share this post Link to post