I have a kind of arena where I'd like a lot of monsters to appear in the perimeter as though they're an audience, and I don't want them to wake up until a walk-over linedef is hit. But currently, even though they don't hear the player, they do see the player and wake up. I could turn the monsters backwards, but then they wouldn't be much of an audience. How can I achieve this with Boom - player can see the enemies, enemies can't see them, until an action takes place?
I have a kind of arena where I'd like a lot of monsters to appear in the perimeter as though they're an audience, and I don't want them to wake up until a walk-over linedef is hit. But currently, even though they don't hear the player, they do see the player and wake up. I could turn the monsters backwards, but then they wouldn't be much of an audience. How can I achieve this with Boom - player can see the enemies, enemies can't see them, until an action takes place?
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