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DerFurer'sFace

(OPEN TO NEW MAPPERS - 1 SLOT) Interception II Community Project

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Quick just-in-case, in the text file please don't forget to credit Mechadon for the STTNUMX lumps (big silver numbers in hud), since he originally made them for Speed of Doom and I only repainted them for this project. 

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Edited the post to include the base Resource pack without the alpha maps for creation purposes. Also included gothic and Galileo31 to the mapper list.

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I dropped out of this project previously due to burnout and RL commitments, but I'm feeling a bit refreshed and have more free time now, so I'd like to take another stab at it.  If I have to choose a map slot, put me down for MAP12.

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Yeah you can post all your progress here, you don’t have to join the discord. I’ll add maps over there as they are completed.

 

ill put you down for ep1

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@DukeOfDoom looks good. Also if you want, TMM actually made a golden planet for map12 originally. So if you want some inspiration i can link you that. He also had a golden sky for the map if you wanted to use that, texture named  HDRKSKY3 

image.png.d280188885ba3e97f11bae7a0e116ceb.png

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38 minutes ago, DerFurer'sFace said:

@JadingTsunami I will give a heads up, map20 is an end of episode map, so It would be preferable to at least have some themeing or concept of returning to earth/teleporting home

 

Yes, this is good and I have some thoughts for this. I think my idea will keep with the theme and comprise a medium-size map.

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6 hours ago, DerFurer'sFace said:

@Elio Nako honestly the secret maps are wild cards, no theme specific

I’m working on map31 and it’s got a muddy sunken castle theme 

I actually have a hellish map, but it's on gzdoom hexen format. Although it shouldn't take me more than 2 hours to convert it. I can also do a few tweaks, I'll send you the candidate maps. If you like them, I can make some minor ( and probably major ones too) changes to the map.

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