Phobus Posted August 25, 2019 (edited) I've been mapping for... decades. Literally, more than one decade, at this point. How the hell have I only just noticed there is no Sector Effect 6 or 15? Any guesses why the numbers were skipped? Some kind of hint in the source code, or a function unused in Doom II? 0 Share this post Link to post
Kappes Buur Posted August 25, 2019 According to The Unofficial DOOM Specs Release v1.666 5 Share this post Link to post
Phobus Posted August 25, 2019 Interesting! It'd be good to have crushers in the map that don't require a line trigger, but an "ammo creator" is an unusual concept. 0 Share this post Link to post
Scypek2 Posted August 26, 2019 Would be cool to plug your plasma gun into a wall and have unlimited ammo in a specific area! Like a stationary gun with more freedom of movement. 1 Share this post Link to post
SiMpLeToNiUm Posted August 26, 2019 Sounds similar to the ammo spawners from Skulltag invasion, maybe? 0 Share this post Link to post
Phobus Posted August 28, 2019 I've noticed, whilst doing a bit of planning for some future work, that Line Actions 78 and 85 are undefined as well. 1 Share this post Link to post
Kappes Buur Posted August 28, 2019 (edited) 9 hours ago, Phobus said: I've noticed, whilst doing a bit of planning for some future work, that Line Actions 78 and 85 are undefined as well. The Unofficial DOOM Specs Release v1.666 mentions this while Joe Pantuso's DOOM Game Editor book mentions linetype 78 as Retrigger_LightsToDimmestNear Lowers light level to lowest adjacent level Not used anywhere and linetype 85 as Retrigger_LwrFloorRaiseCeiling this Linedef does nothing Not used anywhere Edited August 28, 2019 by Kappes Buur 1 Share this post Link to post
Phobus Posted August 29, 2019 Lower Floor and Raise the Ceiling at the same time, eh? That'd have been good to see. I've used ZDoom to achieve that multiple times. I can't say we needed another light changing linedef... I'm struggling to find homes for all of the ones we've got! 0 Share this post Link to post
Gez Posted August 29, 2019 On lundi 26 août 2019 at 7:19 PM, SiMpLeToNiUm said: Sounds similar to the ammo spawners from Skulltag invasion, maybe? I imagine it was probably more like a sector where your ammo regenerates while you stand in it. Spawning items seems more involved than other sector effects are. 0 Share this post Link to post
printz Posted August 29, 2019 17 minutes ago, Gez said: I imagine it was probably more like a sector where your ammo regenerates while you stand in it. There are energy rechargers in Descent. Such a thing would only make sense in DOOM with the plasma cells, acting as battery superchargers. 2 Share this post Link to post
Gez Posted August 29, 2019 Take a room with a lot of crates, put an "ammo storage" sign, bam, verisimilitude preserved. 0 Share this post Link to post