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LoneAlpha2401

[Request] Demonic marine sprites

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I need some sprites for my current project, ANOMALY. It's for a custom enemy/boss that can use any weapon and powerup the player can.

 

Could anyone make these? Thanks!

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The demo doesn't have the decorate code for the monster. I'm posting it here as it uses no custom assets currently.

Actor EvilClone 30036
{
	Health 500
	Radius 20
	Height 56
	Speed 12
	PainChance 256
	PainSound "*Pain50"
	DeathSound "*Death"
	Mass 100
	Translation 2
	MONSTER
	+FLOORCLIP
	+NORADIUSDMG
	+AVOIDMELEE
	+QUICKTORETALIATE
	Obituary "%o met %p match."
	States
	{
	Spawn:
		PLAY A 10 A_Look
		Loop
	See:
		PLAY AABBCCDD 2 A_Chase
		TNT1 A 0 A_jump(10,"FastSee")
		Loop
	FastSee:
		PLAY AABBCCDD 2 A_FastChase
		GoTo See
	Missile:
		TNT1 A 0 A_jump(255, "SawAttack", "SSGattack", "ChaingunAttack", "RocketAttack")
	GoTo See
	SawAttack:
		PLAY A 5 A_FaceTarget
		PLAY E 5 A_PlaySound("weapons/sawup")
		PLAY E 12 A_SkullAttack
		TNT1 A 0 A_jump(255,"Melee")
		GoTo FastSee
	Melee:
		PLAY E 2 A_FaceTarget
		PLAY E 2 A_CustomMeleeAttack(2, "weapons/sawhit")
		GoTo FastSee
	SSGattack:
		PLAY E 10 A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/sshotf")
		PLAY F 12 BRIGHT A_CustomBulletAttack(11.2, 7.1, 20, 3, "Bulletpuff")
		PLAY AABBCC 2 A_Wander
		TNT1 A 0 A_PlaySound("weapons/sshoto")
		PLAY DDAABB 2 A_Wander
		TNT1 A 0 A_PlaySound("weapons/sshotl")
		PLAY CCDDAA 2 A_Wander
		TNT1 A 0 A_PlaySound("weapons/sshotc")
		PLAY BBCC 2 A_Wander
		GoTo FastSee
	ChaingunAttack:
		PLAY E 8 A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/chngun")
		PLAY F 4 BRIGHT A_CPosAttack
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/chngun")
		PLAY F 4 BRIGHT A_CPosAttack
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/chngun")
		PLAY F 4 BRIGHT A_CPosAttack
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/chngun")
		PLAY F 4 BRIGHT A_CPosAttack
		PLAY AABB 2 A_FastChase
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/chngun")
		PLAY F 4 BRIGHT A_CPosAttack
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/chngun")
		PLAY F 4 BRIGHT A_CPosAttack
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/chngun")
		PLAY F 4 BRIGHT A_CPosAttack
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/chngun")
		PLAY F 4 BRIGHT A_CPosAttack
		PLAY AABB 2 A_FastChase
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/chngun")
		PLAY F 4 BRIGHT A_CPosAttack
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/chngun")
		PLAY F 4 A_CPosAttack
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/chngun")
		PLAY F 4 BRIGHT A_CPosAttack
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/chngun")
		PLAY F 4 BRIGHT A_CPosAttack
		PLAY AABB 2 A_FastChase
		GoTo FastSee
	RocketAttack:
		PLAY E 8 A_FaceTarget
		PLAY F 8 BRIGHT A_CyberAttack
		PLAY AABBCCDD 2 A_FastChase
		PLAY E 8 A_FaceTarget
		PLAY F 8 BRIGHT A_CyberAttack
	GoTo FastSee
	Pain:
		TNT1 A 0 A_Pain
		PLAY GGG 2 A_FastChase
		GoTo FastSee
	Death:
		PLAY H 8
		PLAY I 8 A_Scream
		PLAY J 8 A_NoBlocking
		PLAY K 8
		PLAY L 6
		PLAY M 5
		PLAY N 5
		PLAY N -1
		Stop
	}
}

Hope this helps!

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