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Two Questions About Custom Weapons (Slade 3)


I'm fairly new to doom modding, and I'm trying to figure out how to create a custom weapon. I've encountered two problems I don't know how to fix.


Here is the code I have so far:



        SMGF A 3 BRIGHT A_firebullets(11,9,1,2) 
        SMGF A 0 a_playsound("SMGFIRE",2)
        SMGF B 3 BRIGHT A_firebullets(11,9,1,2)  
        SMGF B 0 a_playsound("SMGFIRE",2)
        SMGG A 0 A_refire
    goto ready


My graphics are:


SMGFA0- Fire A

SMGFB0- Fire B

SMGGA0- Idle


1. The weapon I'm making is a submachine gun, so it has a high rate of fire. When I use a_playsound during the fire state, the sound will stop and start at the beginning every time a bullet is fired. I want the sound to overlap, similar to the plasma gun.


2. I'd also like to know how to use a random sprite in my fire animation. The code I have alternates between a fire A and fire B sprites, but it both doesn't look smooth and fires two bullets every time the mouse is clicked once.



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Usually you would use AttackSound "sound" with the sound defined in SNDINFO.


But have look through the tutorials in Gunlabs and also

how the weapons from Realm667 were constructed.


Edited by Kappes Buur

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