Linguica Posted August 28, 2019 Doom 2 but it has Half-Life sound effects VVV DOWNLOAD VVV hlsounds_v0_99.wad.zip 24 Share this post Link to post
GarrettChan Posted August 28, 2019 That Rocket Launcher SE amuses me a lot since you can't fire that fast in HL. 2 Share this post Link to post
snapshot Posted August 28, 2019 Should have replaced BFG sfx with displacer cannon sfx. 1 Share this post Link to post
Keaton Posted August 28, 2019 This is a level of comedy i wasn't expecting today. The beeping elevators for the slow lifts are amazing. 3 Share this post Link to post
definitelynotdot Posted August 28, 2019 (edited) Anybody gonna start working on a wad for this now? I'm genuinely wanting to play Doom 2 like this. EDIT: didn't read the entire post, i made a foolish mistake. 0 Share this post Link to post
Altazimuth Posted August 28, 2019 Really enjoying just casually using this, though it's also a nice reminder of the generality of some sfx in Doom (like the imp fireball noise). 2 Share this post Link to post
Sharessa Posted August 28, 2019 Hell yeah...gonna play this right now. 1 Share this post Link to post
Doomkid Posted August 28, 2019 Im actually surprised this wasn’t done back in the days where the sounds from literally everything were being added into doom. I’m in the process of making something similar in the wake of all these Half Life meme vids - thankfully its going to be in video form rather than wad form! 1 Share this post Link to post
geo Posted August 28, 2019 I bet this makes all the gaming news sites like everything @Linguica does. I also bet that Half-Life 3 has Half-Life 1's sound effects. 3 Share this post Link to post
GarrettChan Posted August 28, 2019 It's oddly good most of the time. The best part to is that at 3:45. It's annoyingly satisfying. BTW, I should have stood next to the crushers on Map02 to embrace the annoying satisfaction but it's a shame that I didn't. 4 Share this post Link to post
LAGI Posted August 28, 2019 OMG the Archvile sound effect, I totally love that , works so well, ya can't help but think of the little critters from Half Life at the same time rofl. 0 Share this post Link to post
seed Posted August 28, 2019 "Greetings" "STAHP" Even better with HL SFX™. 4 Share this post Link to post
TheNoob_Gamer Posted August 28, 2019 Wow, I was thinking of making a Half Life weapon pack for (vanilla?) Doom and then this come up :D 0 Share this post Link to post
Master O Posted August 28, 2019 21 hours ago, Linguica said: Doom 2 but it has Half-Life sound effects VVV DOWNLOAD VVV hlsounds_v0_99.wad.zip Nominated for Cacoward. 3 Share this post Link to post
Sharessa Posted August 29, 2019 Played it for a while in Doom 2 yesterday. Surprisingly enjoyable. 1 Share this post Link to post
Juza Posted August 29, 2019 Feel like the zombies should've had HECU sfx instead, but I guess you had to fit the scientists somewhere. 0 Share this post Link to post
Master O Posted August 29, 2019 On 8/27/2019 at 8:50 PM, Linguica said: Doom 2 but it has Half-Life sound effects VVV DOWNLOAD VVV hlsounds_v0_99.wad.zip Can you do that with Unreal Gold sound effects, too? 0 Share this post Link to post
Linguica Posted August 29, 2019 2 hours ago, Juza said: Feel like the zombies should've had HECU sfx instead, but I guess you had to fit the scientists somewhere. All the zombies have the same sound effects unfortunately, and killing clueless scientists is always funny. Every once in a while a wall opens and one zombie is inside and says "Greetings." and the timing always slays me. I'm considering playing Doom 64 in Doom 2 with it for an increased weird mashup experience. 2 Share this post Link to post
Revenant100 Posted August 29, 2019 But as it so happens, the scientists in Half-Life don't actually use scream14.wav* or scream21.wav for any purpose, rendering them unheard during normal gameplay. Therefore, their use in this WAD as the Doom scientist analog's DSPODTH2 and DSPODTH3 death screams, respectively, are, in fact, non-canonical to a canonical Half-Life playthrough. The scientist's death sounds are actually shared with its pain sounds, and its pain sounds are defined only to be sci_pain1.wav, sci_pain2.wav, sci_pain3.wav, sci_pain4.wav, and sci_pain5.wav. Ergo, DSPODTH1 using sci_pain3.wav is indeed accurate to the source material. *scream14.wav is used once and only once within the game (this also includes all of the official expansions), however, as part of the scripted cave in sequence in map c2a1. Nevertheless, this scream is simply played by an ambient_generic entity and not attributed to any scientist, of which there are none in the area. 3 Share this post Link to post
fraggle Posted August 30, 2019 Someone Replaced All Doom II's Sounds With Half-Life's 2 Share this post Link to post
Maximum Matt Posted August 30, 2019 Icon of Sin alert sound better be "greetings, Freeman" 2 Share this post Link to post
snapshot Posted August 30, 2019 (edited) It's funny how this meme has been around for years now yet it only recently started becoming popular. Edited August 31, 2019 by tempdecal.wad : nvm 0 Share this post Link to post
Jon Posted August 30, 2019 Cool mash-up. This reinforces, imho, the strength of Half Life's sound design. I accidentally left pitch-shifted sfx enabled when trying this out and it adds an erm, interesting dimension to this. 1 Share this post Link to post
Chris Hansen Posted September 2, 2019 Sorta on topic: Check these out! Freaking hilarious! :D 3 Share this post Link to post
Rathori Posted September 2, 2019 The Terminator one is so freaking hilarious! xD 3 Share this post Link to post
fraggle Posted September 2, 2019 This was the one that made me laugh the most 4 Share this post Link to post