carter Posted August 31, 2019 I can't seem to figure out how you change the map name, can someone help me? I am using GZDoom Builder, game configuration is GZDOOM: Doom 2 (UMDF) 0 Share this post Link to post
snapshot Posted August 31, 2019 (edited) If you mean like changing it from MAP01 to MAP03 or something you can do it from "Edit > Map Options", If you mean changing the title of the map you can add a new lump to your wad and name it MAPINFO using Slade. go to "Archive > New > New Entry", name it MAPINFO and click "view as text" then you can add properties of your map there. https://zdoom.org/wiki/MAPINFO/Map_definition map MAP01 "LEVEL 1" { sky1 = "SKY1", 0 next = "MAP02" music "D_RUNNIN" } 5 Share this post Link to post
carter Posted August 31, 2019 12 hours ago, tempdecal.wad said: If you mean like changing it from MAP01 to MAP03 or something you can do it from "Edit > Map Options", If you mean changing the title of the map you can add a new lump to your wad and name it MAPINFO using Slade. go to "Archive > New > New Entry", name it MAPINFO and click "view as text" then you can add properties of your map there. https://zdoom.org/wiki/MAPINFO/Map_definition map MAP01 "LEVEL 1" { sky1 = "SKY1", 0 next = "MAP02" music "D_RUNNIN" } Thanks so much! 0 Share this post Link to post
3saster Posted September 1, 2019 (edited) You can also use a DEHACKED file to allow it to work with most source ports. Below is what it looks like for Hell Revealed's first 7 levels, as an example: Patch File for DeHackEd v3.0 # General version information Doom version = 21 Patch format = 6 [STRINGS] HUSTR_1 = MAP01: Into the Gate HUSTR_2 = MAP02: Gateway Lab HUSTR_3 = MAP03: The Dumpster HUSTR_4 = MAP04: The Garden Terminal HUSTR_5 = MAP05: Core Infection HUSTR_6 = MAP06: The Round Crossroads HUSTR_7 = MAP07: Arachnophobia Stick that into a lump called DEHACKED in the wad. The above is Boom-style, but you can do vanilla style also, though that should be done with WhackEd. 2 Share this post Link to post
carter Posted September 7, 2019 (edited) On 8/31/2019 at 6:18 PM, 3saster said: You can also use a DEHACKED file to allow it to work with most source ports. Below is what it looks like for Hell Revealed's first 7 levels, as an example: Patch File for DeHackEd v3.0 # General version information Doom version = 21 Patch format = 6 [STRINGS] HUSTR_1 = MAP01: Into the Gate HUSTR_2 = MAP02: Gateway Lab HUSTR_3 = MAP03: The Dumpster HUSTR_4 = MAP04: The Garden Terminal HUSTR_5 = MAP05: Core Infection HUSTR_6 = MAP06: The Round Crossroads HUSTR_7 = MAP07: Arachnophobia Stick that into a lump called DEHACKED in the wad. The above is Boom-style, but you can do vanilla style also, though that should be done with WhackEd. On 8/31/2019 at 6:18 PM, 3saster said: You can also use a DEHACKED file to allow it to work with most source ports. Below is what it looks like for Hell Revealed's first 7 levels, as an example: Patch File for DeHackEd v3.0 # General version information Doom version = 21 Patch format = 6 [STRINGS] HUSTR_1 = MAP01: Into the Gate HUSTR_2 = MAP02: Gateway Lab HUSTR_3 = MAP03: The Dumpster HUSTR_4 = MAP04: The Garden Terminal HUSTR_5 = MAP05: Core Infection HUSTR_6 = MAP06: The Round Crossroads HUSTR_7 = MAP07: Arachnophobia Stick that into a lump called DEHACKED in the wad. The above is Boom-style, but you can do vanilla style also, though that should be done with WhackEd. Good to know. 0 Share this post Link to post