Bass Slapper '89 Posted September 1, 2019 As y'all have seen, I am currently updating the Jazz Jackrabbit Doom TC I'm designing. I decided to work on secret level that will take place in a giant pinball machine that is functional. I did research on my own about Polyobjects. I got the left Flipper (in the screenshot) to work properly, which is awesome. The right flipper on the other hand is giving my trouble. I was at first going by the steps that you see in the 2nd screenshot. Then I realized after a few attempts the Speed -32 CW goes to 0 after clicking "OK" (on it's own). I read a forum that you have to write a script if you want Swing Doors to move Clock Wise. I tried it as you see in the 3rd screenshot. But it's not working. Can y'all send me feedback about this? It'll be appreciated. 0 Share this post Link to post
Kappes Buur Posted September 1, 2019 (edited) I don't know about y'all, but here is an example PWAD for you to peruse, study, dissect, etc. Also, https://zdoom.org/wiki/PolyObjects doorSwing-double-door-toggle.7z 1 Share this post Link to post
Bass Slapper '89 Posted September 2, 2019 1 hour ago, Kappes Buur said: I don't know about y'all, but here is an example PWAD for you to peruse, study, dissect, etc. Also, https://zdoom.org/wiki/PolyObjects doorSwing-double-door-toggle.7z Thanks. Gonna give this a shot. I'll post an update later. 0 Share this post Link to post
Bass Slapper '89 Posted September 3, 2019 (edited) Got the Flipper to working. Woo Hoo! Thanks again! 0 Share this post Link to post