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Spectre01

GZDoom Projectile Transparency

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I know there is a slider for how visible Lost Souls are but I haven't found anything for projectiles besides the setting which makes them completely opaque. Now my issue is that Revenant missiles, and to a lesser extent Manc fireballs, are sometimes hard to see against a bright background like in an ice/snow map. In PRBoom+, for instance, Rev missiles are always solid and easy to see. Is there a way to increase projectiles transparency while not messing with other forms of translucency?

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