Get Phobo Posted September 12, 2019 @Scypek2 About the spectre swarm. You can fight them in several ways: Berserk beatings; weapons; or just dodging them by running around. The ammo is for your convenience, but you can just beat them with your bare hands. Rip and tear until it's done! BTW, I also tried a different map for this contest before, but failed even more miserably at keeping up with the 30 min requirement. The map is a Wolfenstein-ish maze with a similar blue theme. Though it took me less than half an hour to built the basic structure, I'm still not finished with optimizing the monster placement after several hours spent. I'm going to publish it normally, not in this thread. Now I want to play the other contestants' maps. 1 Share this post Link to post
therektafire Posted September 12, 2019 Make sure you give reviews of the maps too ;) 1 Share this post Link to post
Scypek2 Posted September 12, 2019 Alright, here's my own map! This one might be more chill than the others posted, without a ton of high tier enemies but not much health either. (Except for a megaarmor and soulsphere on lower difficulty levels) It's also a Doom 1 map, in the E4M1 slot. True to myself, I spent at least 15 minutes putting together some vanilla gimmicks such as a weird lost soul powered locked door that opens from top to bottom, and a conditional walkover trigger that only works after pressing two switches. Also attached is a demo of my own playthrough on UV. CrimsonmostAbysslough.zip 6 Share this post Link to post
FanTazTiCxD Posted September 12, 2019 (edited) 3 hours ago, Scypek2 said: Alright, here's my own map! This one might be more chill than the others posted, without a ton of high tier enemies but not much health either. (Except for a megaarmor and soulsphere on lower difficulty levels) It's also a Doom 1 map, in the E4M1 slot. True to myself, I spent at least 15 minutes putting together some vanilla gimmicks such as a weird lost soul powered locked door that opens from top to bottom, and a conditional walkover trigger that only works after pressing two switches. Also attached is a demo of my own playthrough on UV. CrimsonmostAbysslough.zip Wow nice one! Here's a demo of me playing it stearinlys.rar 0 Share this post Link to post
Scypek2 Posted September 12, 2019 15 minutes ago, FanTazTiCxD said: Wow nice one! Here's a demo of me playing it stearinlys.rar Thanks! I don't think I'll watch your demo though. I tried playing it back with ZDoom and QZDoom, but it doesn't even start on the correct map in those. I guess I would have to use the latest GZDoom version, whatever that is? I never use GZDoom, because it takes ages to load (or at least 10 seconds, but I much prefer it near-instant...). *Zdoom demo compatibility is super volatile, so if you want to record playthroughs of people's levels you'd be much better off using a port like PrBoom (or even Chocolate for vanilla levels like mine). Alternatively, if you don't feel like getting used to a whole new port (and I know that feeling...), maybe you could record your demos with the final release of the non-G Zdoom. It's got all the zdoomy features, and it no longer updated so there would be no compatibility issues. 0 Share this post Link to post
WolfBlue Posted September 12, 2019 A lot of you are making amazingly well done maps with even extra touches like lighting in under an hour, I would struggle to make a basic small short 3 map room in under an hour lol 0 Share this post Link to post
FanTazTiCxD Posted September 12, 2019 (edited) Alright, so this map took me 29 minutes to make It's an alternative kind of style that I often do when I just feel like having fun and messing around in doom builder. Kind of a puzzle, rather than a normal map. You have to use specific techniques to win. First you have to get help from the arachnotrons to kill the spider mastermind. Then you have to run towards the arachnotrons without being struck, until you get teleported to another room (It is VERY IMPORTANT not to move your mouse/player at all after teleporting!) Run forward without turning or anything. ONLY forward. You'll grab the plasma gun. Now while running forward, hold down the fire button, right until you see a little red square on the floor, then you have to let go of the fire button. Next... you have a nice oddly satisfying surprise waiting for you. Just have patience ;-) challenge.rar 3 Share this post Link to post
WolfBlue Posted September 12, 2019 40 minutes ago, FanTazTiCxD said: Alright, so this map took me 29 minutes to make It's an alternative kind of style that I often do when I just feel like having fun and messing around in doom builder. Kind of a puzzle, rather than a normal map. You have to use specific techniques to win. First you have to get help from the arachnotrons to kill the spider mastermind. Then you have to run towards the arachnotrons without being struck, until you get teleported to another room (It is VERY IMPORTANT not to move your mouse/player at all after teleporting!) Run forward without turning or anything. ONLY forward. You'll grab the plasma gun. Now while running forward, hold down the fire button, right until you see a little red square on the floor, then you have to let go of the fire button. Next... you have a nice oddly satisfying surprise waiting for you. Just have patience ;-) challenge.rar Pretty cool ideas in this short map :) here is my demo (I'm using gzdoom version g4.1.3. btw no idea if it'd work in newer gzdooms) FanTazTiCxD.rar 0 Share this post Link to post
WolfBlue Posted September 12, 2019 here is my contribution to this challenge! its very short and not very good and I had to scramble to make a functional map and its not even 1/8th as detailed or big or long or complex as everyone elses cause I work slow I guess but anyway here you go! Zdoom in UDMF format Doom 2 iwad map 01 WB30MinChallenge.rar 2 Share this post Link to post
Get Phobo Posted September 12, 2019 @Spectre01 You map is intense, requiring several attempts to be beaten, but I managed to clear it after some 15-20 attempts. I got stuck afterwards, though, since there is nothing happening after you clear the area. So, what is supposed to happen after you clear the area from monsters and push the switches at the end of each of the three corridors? In GZDB, all I can see is that three tiny sectors in a tiny hidden room with a player start are raised by those switches, nothing that would somehow make sense. 0 Share this post Link to post
FanTazTiCxD Posted September 12, 2019 37 minutes ago, WolfBlue said: Pretty cool ideas in this short map :) here is my demo (I'm using gzdoom version g4.1.3. btw no idea if it'd work in newer gzdooms) FanTazTiCxD.rar Nice to watch you play my demo! But you missed an important part of the gameplay! You were supposed to shoot the plasma rifle while running down the long hall until you'd be teleported up ahead, to see all your plasma-balls hit the zombiemen. That's why you were not supposed to turn or move your crosshair after teleporting 0 Share this post Link to post
WolfBlue Posted September 12, 2019 9 minutes ago, FanTazTiCxD said: Nice to watch you play my demo! But you missed an important part of the gameplay! You were supposed to shoot the plasma rifle while running down the long hall until you'd be teleported up ahead, to see all your plasma-balls hit the zombiemen. That's why you were not supposed to turn or move your crosshair after teleporting Oh shiz! sorry man didnt realise guess I didnt read your post fully 0 Share this post Link to post
baja blast rd. Posted September 12, 2019 (edited) 18 hours ago, Spectre01 said: After being stuck in mapping Hell for a while, I've finally forced myself to release something. The layout and gameplay was done is just over 30 minutes with a bit of extra time on lighting and making sure textures are aligned. Straightforward arena fight. Enjoy! Title: 30 Minutes of Flesh Format: Boom Author: Spectre01 Misc. Author Info: Hasn't finished a map in over a year. Description: Short and punchy BFG romp in a Fleshtech Hell setting with some classic "slaughter 101" gameplay. Takes me over 2 minutes to casually clear and resources shouldn't be an issue. Midi: War 2, Storm from Serious Sam 3 Download: 30MinutesOfFlesh_S01.zip Cool map. 'Casual max' (one of the 'lightly routed first-exit maxrun' types): 30m_spec_cmax.zip 2 Share this post Link to post
FanTazTiCxD Posted September 12, 2019 (edited) So guys, this is a puzzle with only one solution! (read the conditions too before playing!) I made this in 30 minutes, then I tested it, and spent around 15 minutes correcting mistakes and doing the finishing touches to the challenge. You have to find a way to finish this map, and use your logic. You have 8 rockets... and a mystery to solve... Can you make it? Send me your demo, and make sure you record from the moment you first enter my map, so I can see how many tries it took you! Good luck ;-) Conditions: 1. Must be played on Hurt me Plenty difficulty 2. You must kill all monsters before exiting the level 3. You are only allowed to fire one bullet from your pistol 4. Use of fist is not allowed 5. Monster in-fight is not allowed 8 rockets.rar Edited September 12, 2019 by FanTazTiCxD 4 Share this post Link to post
Get Phobo Posted September 12, 2019 26 minutes ago, FanTazTiCxD said: Conditions: 1. Must be played on Hurt me Plenty difficulty 2. You must kill all monsters before exiting the level 3. You are only allowed to fire one bullet from your pistol 4. Use of fist is not allowed 5. Monster in-fight is not allowed I'm gonna try this in PrBoom+. Which complevel should I use? 0 Share this post Link to post
FanTazTiCxD Posted September 12, 2019 Just now, Get Phobo said: I'm gonna try this in PrBoom+. Which complevel should I use? Just MAP01 0 Share this post Link to post
Get Phobo Posted September 12, 2019 Do you even know what a complevel is? 0 Share this post Link to post
FanTazTiCxD Posted September 12, 2019 (edited) 3 minutes ago, Get Phobo said: Do you even know what a complevel is? No, I was assuming it was the level my map replaced xD So I took the chance and went with that. I confess that :P What's a complevel? From what I have just read, I am still a bit confused, but I didn't use any advanced effects or anything. It works fine with gzdoom, and I am sure it also does with prdoom if you give it a try. There should be no issues 1 Share this post Link to post
Get Phobo Posted September 12, 2019 Thought so, haha. Take a quick read here (the nifty table right in the middle of the page). 0 Share this post Link to post
Get Phobo Posted September 12, 2019 (edited) @FanTazTiCxD Your map doesn't work with vanilla at all and has a serious bug in PrBoom+, but it works correctly in GZDoom. In PrBoom+, when you fire the one bullet allowed, GZDoom will set you free while PrBoom+ will do the opposite. You should have clearly stated that the map is meant to be played with GZDoom. 0 Share this post Link to post
Get Phobo Posted September 12, 2019 Anyway, here's a demo for GZDoom that shows how to solve it. gp8rocks.zip 0 Share this post Link to post
Spectre01 Posted September 13, 2019 @Get Phobo There is a voodoo doll conveyor and each of the 3 switches opens one door in it. After all switches are flipped the doll moves over a line which lowers the central pillar with the Vile faces (and some Viles). It also exposes another pillar with an exit pad. Which port and settings did you use where hitting all switches didn't work? 0 Share this post Link to post
Get Phobo Posted September 13, 2019 (edited) There is no conveyor. In fact, it's just the two camera objects that will crash vanilla while PrBoom+ remains unaffected. The actual bug is linedef/sector-related, and vanilla and compatible ports suffer from it. The used linedef type 46 seems to work differently between ports. Attached is my modified, vanilla-compatible, version of the map with a demo showing the bug. Normally, the first pistol shot should raise the wall. GP8ROCK2.ZIP 0 Share this post Link to post
Spectre01 Posted September 13, 2019 @Get Phobo I was referring to the issue that you brought up with my map not working. 0 Share this post Link to post
Get Phobo Posted September 13, 2019 (edited) Erm, sorry, yes, I confused your map and FanTazTiCxD's latest map now. I was playing your map in Crispy Doom. I guess, it doesn't support voodoo dolls. You should have stated the obvious minimum requirement. 0 Share this post Link to post
Spectre01 Posted September 13, 2019 1 hour ago, Get Phobo said: You should have stated the obvious minimum requirement. 22 hours ago, Spectre01 said: Format: Boom I did state that it's in Boom format. Considering how popular Boom maps are on DW, I assumed people knew which ports to use. Crispy is only vanilla and limit-removing. 1 Share this post Link to post
Get Phobo Posted September 13, 2019 4 minutes ago, Spectre01 said: I did state that it's in Boom format. Considering how popular Boom maps are on DW, I assumed people knew which ports to use. Crispy is only vanilla and limit-removing. Sorry, my bad then. 1 Share this post Link to post
Spectre01 Posted September 13, 2019 (edited) 6 hours ago, rdwpa said: Cool map. 'Casual max' (one of the 'lightly routed first-exit maxrun' types): 30m_spec_cmax.zip Nice! Very impressive compared to my casual attempt and nearly a minute faster: (cl -1) 30min-S01-UVmax-224.zip He's a sloppy Joe max for your map: 30rd-S01-UVmax-250.zip Cool mini-city and I dig the pain sectors and radsuit management. Made a jump into that cell secret and got stuck without realizing the intended way was to shoot a nearby switch. Much more manageable when you discover that Cyber can be telefragged. :P Edited September 13, 2019 by Spectre01 1 Share this post Link to post
SleepyVelvet Posted September 13, 2019 On 9/9/2019 at 10:21 PM, NoisyVelvet said: here is fda for rest of maps noisy_30min_pt2.zip (prboom+ complevel -1) @jacnowak I think i played your map but lost the fda, woops prboom+ complevel -1 fdas for the next stretch of maps (two didn't run in prboom) noisy_30min_challenge_fdas_pt3.zip I do like BFG spam maps :) <3 2 Share this post Link to post